- 分享
小游戏1.1.3.beta
- @ 2026-3-31 16:11:07
拒绝AI,纯手写
#include <bits/stdc++.h>
#include <fstream>
#include <string>
#include <cstdlib>
#include <ctime>
#include <iomanip>
#include <algorithm>
#include <sstream>
#include <windows.h>
#include <vector>
#include <limits>
using namespace std;
vector<int> hui1;
void dy1(int x){
cout<<"开始游戏 (y/n)";
char cdy;
cin>>cdy;
if(cdy=='n') return ;
for(int i=1;i<=7;i++) {
cout<<"加载中.";
Sleep(200);
system("cls"); // 清屏
cout<<"加载中..";
Sleep(210);
system("cls"); // 清屏
cout<<"加载中...";
Sleep(220);
system("cls"); // 清屏
}
cout<<"*你出现";
Sleep(80);
cout<<"一个";
Sleep(83);
cout<<"阴森的走廊\n";
int scd;
cout<<"*你现在有两种选择..\n";
cout<<" 1.向前走\n";
cout<<" 2.推开旁边的房门\n";
cin>>scd;
if(scd==2){
cout<<"*你没有钥匙...dasdfwe^&$dh\n";
while(scd==2){
cout<<"*你现在有两种选择..\n";
cout<<" 1.向前走\n";
cout<<" 2.推开旁边的房门\n";
cin>>scd;
if(scd==2){
system("cls"); // 清屏
cout<<"*你没有钥匙...\n";
}
}
}
cout<<"*你向前走去...\n";
cout<<" 1.靠墙走\n";
cout<<" 2.大摇大摆的走过去\n";
int kan;
cin>>kan;
if(kan==2){
cout<<"You DIED\n\t死因:掉进陷阱了\n";
// char hui;
// cout<<"是否回档?(y/y)";
// cin>>hui;
// return ;
dy1(1);
}
cout<<"*你走过来了,你一阵后怕...\n";
cout<<"*你遇到了";
random_device run;
mt19937 gen(run());
uniform_int_distribution<>dist(1, 5);//改dist(1, 3)中的数
int r=dist(gen);
switch(r){
case 1:
cout<<"大剑骷髅...\n";
cout<<"危险程度:*****";
break;
case 2:
cout<<"小型史莱姆\n";
cout<<"*无危险度\n";
char xun;
cout<<"*是否驯服(y/n)";
cin>>xun;
if(xun=='n'){
cout<<"你离开了...\n";
}
else{
random_device run1;
mt19937 gen(run1());
uniform_int_distribution<>dist(1, 2);//改dist(1, 3)中的数
int r1=dist(gen);
if(r1==1){
cout<<"驯服成功!\n";
}
else{
cout<<"驯服失败!\n";
}
}
break;
}
// case 3:
// cout<<"";
// break;
// }
Sleep(28347923);
}
//void huidang(int x){
// cout<<"正在回档...9%^&*3h";
// Sleep(3000);
//// goto start;
//}
int main() {
cout<<"你想干甚么?";
int dy=1;
for(int i=1;;i++){
cout<<"w/s键选择\n";
char ws;
cin>>ws;
if(ws=='s'&&dy<2) dy++;
if(ws=='w'&&dy>1) dy--;
system("cls"); // 清屏
if(dy==1){
cout<<">传说之下<\n";
cout<<"确定吗?(y/n)\n";
cout<<" 我的世界(敬请期待) \n";
cout<<" (去投稿吧) \n";
char sed;
cin>>sed;
if(sed=='y'){
dy1(1);
system("cls"); // 清屏
}
}
if(dy==2){
cout<<" 传说之下 \n";
cout<<">我的世界(敬请期待)<\n";
cout<<" (去投稿吧) \n";
}
}
return 0;
}
加入了怪物系统
更新了更多内容
修复了一些BUG
1 条评论
-
张柏然 @ 2026-3-31 16:12:50#include <bits/stdc++.h> #include <fstream> #include <string> #include <cstdlib> #include <ctime> #include <iomanip> #include <algorithm> #include <sstream> #include <windows.h> #include <vector> #include <limits> using namespace std; vector<int> hui1; void dy1(int x){ cout<<"开始游戏 (y/n)"; char cdy; cin>>cdy; if(cdy=='n') return ; for(int i=1;i<=7;i++) { cout<<"加载中."; Sleep(200); system("cls"); // 清屏 cout<<"加载中.."; Sleep(210); system("cls"); // 清屏 cout<<"加载中..."; Sleep(220); system("cls"); // 清屏 } cout<<"*你出现"; Sleep(80); cout<<"一个"; Sleep(83); cout<<"阴森的走廊\n"; int scd; cout<<"*你现在有两种选择..\n"; cout<<" 1.向前走\n"; cout<<" 2.推开旁边的房门\n"; cin>>scd; if(scd==2){ cout<<"*你没有钥匙...dasdfwe^&$dh\n"; while(scd==2){ cout<<"*你现在有两种选择..\n"; cout<<" 1.向前走\n"; cout<<" 2.推开旁边的房门\n"; cin>>scd; if(scd==2){ cout<<"*你没有钥匙...\n"; } } } cout<<"*你向前走去...\n"; cout<<" 1.靠墙走\n"; cout<<" 2.大摇大摆的走过去\n"; int kan; cin>>kan; if(kan==2){ cout<<"You DIED\n\t死因:掉进陷阱了\n"; cout<<"是否回档 ?(1:是, 2:否)"; int a; cin>>a; if(a==1){ dy1(1); } else if(a==2){ cout<<"感谢游玩,再见"; return 0; } } else if(ken==1){ cout<<"你听到了一点动静从房门里传出,是否开门去探险 ?(1:是, 2:否)"; int x1; cin>>x1; if(x1==1){ cout<<"You DIED\n\t死因:被僵尸杀死\n"; cout<<"是否回档 ?(1:是, 2:否)"; cin>>a; if(a==1){ dy1(1); } else if(a==2){ cout<<"感谢游玩,再见"; return 0; } } } Sleep(28347923); } int main() { cout<<"你想干甚么?"; int dy=1; for(int i=1;;i++){ cout<<"w/s键选择\n"; char ws; cin>>ws; if(ws=='s'&&dy<2) dy++; if(ws=='w'&&dy>1) dy--; system("cls"); // 清屏 if(dy==1){ cout<<">传说之下<\n"; cout<<"确定吗?(y/n)\n"; cout<<" 我的世界(敬请期待) \n"; cout<<" (去投稿吧) \n"; char sed; cin>>sed; if(sed=='y'){ dy1(1); system("cls"); // 清屏 } } if(dy==2){ cout<<" 传说之下 \n"; cout<<">我的世界(敬请期待)<\n"; cout<<" (去投稿吧) \n"; } } return 0; }
- 1