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小游戏1.1.5.beta
- @ 2026-4-1 20:57:37
拒绝AI,纯手写
#include <bits/stdc++.h>
#include <fstream>
#include <string>
#include <cstdlib>
#include <ctime>
#include <iomanip>
#include <algorithm>
#include <sstream>
#include <windows.h>
#include <vector>
#include <limits>
using namespace std;
vector<int> hui1;
//rand用法 int 变量=(rand() % (b-1+a))+ a;
map<int , string> wuqi;//武器数组
//----------- 战斗系统 ------------
void zhand(int x,string s2){
cout<<"*是否战斗(y/n)\n";
char sds;
cin>>sds;
if(sds=='n') return ;
else{
cout<<"*请选择武器\n";
int len=wuqi.size();
for(int i=1;i<=len;i++){
cout<<i<<"."<<wuqi[i]<<" ";
}
cout<<"\n";
cout<<"*开始战斗...";
int wer=(rand() % (2-1+1))+ 1;
if(wer==1){
cout<<"*你先发起攻击..";
}
else{
cout<<"*"<<s2<<"先发起进攻击..";
}
}
}
void dy1(int x){
cout<<"开始游戏 (y/n)";
char cdy;
cin>>cdy;
if(cdy=='n') return ;
for(int i=1;i<=7;i++) {
cout<<"加载中.";
Sleep(200);
system("cls"); // 清屏
cout<<"加载中..";
Sleep(210);
system("cls"); // 清屏
cout<<"加载中...";
Sleep(220);
system("cls"); // 清屏
}
cout<<"*你出现";
Sleep(80);
cout<<"一个";
Sleep(83);
cout<<"阴森的走廊\n";
int scd;
cout<<"*你现在有两种选择..\n";
cout<<" 1.向前走\n";
cout<<" 2.推开旁边的房门\n";
cin>>scd;
if(scd==2){
cout<<"*你没有钥匙...dasdfwe^&$dh\n";
while(scd==2){
cout<<"*你现在有两种选择..\n";
cout<<" 1.向前走\n";
cout<<" 2.推开旁边的房门\n";
cin>>scd;
if(scd==2){
system("cls"); // 清屏
cout<<"*你没有钥匙...\n";
}
}
}
cout<<"*你向前走去...\n";
cout<<" 1.靠墙走\n";
cout<<" 2.大摇大摆的走过去\n";
int kan;
cin>>kan;
if(kan==2){
cout<<"You DIED\n\t死因:掉进陷阱了\n";
char hui;
cout<<"是否回档?(y/y)";
cin>>hui;
dy1(1);
}
cout<<"*你走过来了,你一阵后怕...\n";
cout<<"*你遇到了";
// random_device run;
// mt19937 gen(run());
// uniform_int_distribution<>dist(1, 5);//改dist(1, 3)中的数
// int r=dist(gen);
int r=(rand() % (5-1+1))+ 1;
int fl1=0;
int fl2=0;
string s1;
switch(r){
case 1:
cout<<"大剑骷髅...\n";
cout<<"危险程度:*****";
fl1=1;
s1="大剑骷髅";
break;
case 2:
cout<<"小型史莱姆\n";
cout<<"*无危险度\n";
char xun;
cout<<"*是否驯服(y/n)";
cin>>xun;
if(xun=='n'){
cout<<"*你离开了...\n";
fl1=2;
}
else{
int r1=(rand() % (6-1+1))+ 1;
if(r1>=3){
cout<<"*驯服成功!\n";
}
else{
cout<<"*驯服失败!\n";
}
}
break;
}
case 3:
cout<<"*你遇到了僵尸骑兵\n";
cout<<"*危险等级:***\n";
fl1=3
s1="僵尸骑兵";
break;
}
case 4:
cout<<"*你遇到了sans\n";
cout<<"*危险等级:********\n";
fl1=4;
s1="sans";
break;
}
case 5:
cout<<"*你遇到了Omega\n";
cout<<"*危险等级:****\n";
fl1=5;
s1="Omega";
break;
}
break;
}
if(fl1!=2){
zhand(1,s1);//战斗
}
Sleep(28347923);
}
//void huidang(int x){
// cout<<"正在回档...9%^&*3h";
// Sleep(3000);
//// goto start;
//}
int main() {
wuqi[1]="木棒";
wuqi[2]="燧石小刀";
wuqi[3]="石头";
cout<<"你想干甚么?";
int dy=1;
for(int i=1;;i++){
cout<<"w/s键选择\n";
char ws;
cin>>ws;
if(ws=='s'&&dy<2) dy++;
if(ws=='w'&&dy>1) dy--;
system("cls"); // 清屏
if(dy==1){
cout<<">传说之下<\n";
cout<<"确定吗?(y/n)\n";
cout<<" 我的世界(敬请期待) \n";
cout<<" (去投稿吧) \n";
char sed;
cin>>sed;
if(sed=='y'){
dy1(1);
system("cls"); // 清屏
}
}
if(dy==2){
cout<<" 传说之下 \n";
cout<<">我的世界(敬请期待)<\n";
cout<<" (去投稿吧) \n";
}
}
return 0;
}
加入了战斗系统
后期修BUG
更新了一些东西
1.1.3的正式版暂不出
1 条评论
-
梁家硕 @ 2026-4-2 21:17:10hi
- 1