拒绝AI,纯手写

#include <bits/stdc++.h>
#include <fstream>
#include <string>
#include <cstdlib>
#include <ctime>
#include <iomanip>
#include <algorithm>
#include <sstream>
#include <windows.h>
#include <vector>
#include <limits>
#include <cstdlib>
using namespace std;
int shan;
int hp=1;
//———————战斗结构体———————— 
struct zhan{
	int id;
	string name;
	int shang;
};
vector<int> hui1;
//srand((unsigned int)time(NULL));
//rand用法 int 变量=a + rand() % (b - a + 1)
vector<zhan> wuqi(1000009);//战斗数组 
//-----------  战斗系统  ------------
void zhand(int x,int s2){
	srand((unsigned int)time(NULL));
	cout<<"*是否战斗(y/n)\n";
	char sds;
	cin>>sds;
	if(sds=='n') return ;
	else{
		cout<<"*请选择武器\n";
		int len=wuqi.size();
		for(int i=1;i<=3;i++){
			cout<<wuqi[i].id<<"."<<wuqi[i].name<<" ";
		} 
		int nsd;
		cin>>nsd; 
		cout<<"你选择了<"<<wuqi[nsd].name<<">伤害:"<<wuqi[nsd].shang;
		string scs1=wuqi[nsd].name;
		int scs2=wuqi[nsd].shang;
		cout<<"\n";
		cout<<"*开始战斗...";
		int wer=( rand() % (3 - 1 + 1))+1;
		int fool=0;
		if(wer==1){
			cout<<"\n*你先发起攻击.."; 
			fool=1;
		}
		else{
			cout<<"\n*"<<s2<<"先发起进攻击..";
			fool=2; 
		}
		if(fool=1){
			
		}
		else{
			switch(s2){ 
				case 4:
					int xue=180;
					cout<<"*对方使用了骨刀\n";
					int forl=( rand() % (7 - 1 + 1))+1;
					if(forl>=6){
						
					} 
					else{
						cout<<"*你触发了'闪避'";
						cout<<"<闪避技能熟练度+2>";
						shan+=2;
						cout<<"*你躲开了对方的攻击\n";
						cout<<" 是否还击(y/n/27f*^%*n)";
						char apple;
						cin>>apple;
						if(apple=='y'){
							cout<<"*你选择了'还击'\n";
							cout<<"*你打出"<<scs2<<"点伤害\n";
							cout<<"*对方受伤了\n";
							//
							xue-=scs2; 
							//
							cout<<"*对方血量:"<<xue<<"\n";
							cout<<"*我方血量:"<< hp<<"\n";
						}
						else{
							cout<<"*sans打出伤害:10\n";
							cout<<"*当前血量:"<<hp<<"->"<<hp-10;
							cout<<" You Died...\n";
							cout<<"<点击运行重新开始吧...>\n";
							return ;
						}
					}
					break;
				case 5:
					int Omegahp=1000;
					cout<<"Omega:你知道我是谁吗?\n";
					cout<<"Omega:没关系...\n" 
					cout<<"Omega:不知道也没什么大不了的...\n";
					cout<<"*你心中充满决心..\n";
					cout<<" <hp=100>/<Omega.hp=1000>\n";
					cout<<"*你打出一刀...\n"; 
					cout<<"<打出伤害...999/>\n";
					Omegahp-=999;
					cout<<"Omega:饿啊...\n" ;
					cout<<"(Omega闭上双眼...似乎在..闭目养神..么?)\n" 
					cout<<"Omega:今天..";
					Sleep(300);
					cout<<"只能有一人活着走出这里!!!\n" ;
					Sleep(1000);
					cout<<"Omega:来吧...\n";
					cout<<"*Omega打出一刀...<打中了你>\n";
					Sleep(500);
					cout<<"*当前血量:"<<hp<<"->"<<hp-18<<"\n";
					hp-=18; 
					Sleep(700);
					cout<<"*Omega使用了尖刺雨\n";
					cout<<"Omega<小声嘀咕>:饱含风霜..向阳生长..夏天..死亡..!\n";
					Sleep(300);
					cout<<"*你被打中了!!\n";
					cout<<"*当前血量:"<<hp<<"->"<<hp-50<<"\n";
					cout<<"*该你反击了...\n";
					cout<<"*输入伤害倍数...<最高为8>";
					int shan1;
					cin>>shan1;
					cout<<""
					break;
				case 1:
					
					break;
				case 2:
					
					break;
			}
		}
	}
}
void dy1(int x){
	srand((unsigned int)time(NULL));
	cout<<"开始游戏 (y/n)";
	char cdy;
	cin>>cdy;
	if(cdy=='n') return ;
	for(int i=1;i<=2;i++) {
		cout<<"加载中.";
		Sleep(200);
		system("cls"); // 清屏
		cout<<"加载中..";
		Sleep(210);
		system("cls"); // 清屏
		cout<<"加载中...";
		Sleep(220);
		system("cls"); // 清屏
	}
	cout<<"*你出现";
	Sleep(80);
	cout<<"在一个";
	Sleep(83);
	cout<<"阴森的走廊\n"; 
	int scd;
	cout<<"*你现在有两种选择..\n";
	cout<<" 1.向前走\n";
	cout<<" 2.推开旁边的房门\n";
	cin>>scd;
	if(scd==2){
		cout<<"*你没有钥匙...dasdfwe^&$dh\n"; 
		while(scd==2){
			cout<<"*你现在有两种选择..\n";
			cout<<" 1.向前走\n";
			cout<<" 2.推开旁边的房门\n";
			cin>>scd;
			if(scd==2){
				system("cls"); // 清屏
				cout<<"*你没有钥匙...\n";
			} 
		}
	}
	cout<<"*你向前走去...\n";
	cout<<" 1.靠墙走\n";
	cout<<" 2.大摇大摆的走过去\n";
	int kan;
	cin>>kan;
	if(kan==2){
		cout<<"You DIED\n\t死因:掉进陷阱了\n";
		char hui;
		cout<<"是否回档?(y/y)";	
		cin>>hui;
		dy1(1);
	}
	cout<<"*你走过来了,你一阵后怕...\n";
	cout<<"*你遇到了";
//	random_device run;
//	mt19937 gen(run());
//	uniform_int_distribution<>dist(1, 5);//改dist(1, 3)中的数 
//	int r=dist(gen);
	int r=(rand() % (5-1+1))+1;
	int fl1=0;
	int fl2=0;
	string s1;
	switch(r){
		case 1:
			
			cout<<"大剑骷髅...\n";
			cout<<"危险程度:*****";
			fl1=1; 
			s1="大剑骷髅";
			break;
		case 2:
			
			cout<<"小型史莱姆\n";
			cout<<"*无危险度\n";
			char xun;
			cout<<"*是否驯服(y/n)";
			cin>>xun;
			fl1=2;
			if(xun=='n'){
				cout<<"*你离开了...\n"; 
				fl1=2;
			} 
			else if(xun=='y'){
				int r1=( rand() % (6 - 1 + 1))+1; 
				if(r1>=3){
					cout<<"*驯服成功!\n";
				}
				else{
					cout<<"*驯服失败!\n";
				}
				
			}
			break;
		case 3:
			
			cout<<"*僵尸骑兵\n";
			cout<<"*危险等级:***\n";
			fl1=3; 
			s1="僵尸骑兵";
			break;
		case 4:
			
			cout<<"*sans\n";
			cout<<"*危险等级:********\n"; 
			fl1=4;
			s1="sans";
			break;
		case 5:
			
			cout<<"*Omega\n";
			cout<<"*危险等级:****\n";
			fl1=5;
			s1="Omega";
			break;
		break;
	}
	if(fl1!=2){
		zhand(1,fl1);//战斗 
	}
	
	Sleep(28347923); 
}
//void huidang(int x){
//	cout<<"正在回档...9%^&*3h";
//	Sleep(3000);
////	goto start;
//}
int main() {
	srand((unsigned int)time(NULL));
	wuqi[1].name="木棒";
	wuqi[1].id=1;
	wuqi[1].shang=10;
	wuqi[2].name="燧石小刀";
	wuqi[2].id=2;
	wuqi[2].shang=13;
	wuqi[3].name="石头";
	wuqi[3].id=3;
	wuqi[3].shang=8;
//	for(int ) 
	cout<<"你想干甚么?";
	int dy=1;
	for(int i=1;;i++){
		cout<<"w/s键选择\n";
		char ws;
		cin>>ws;
		if(ws=='s'&&dy<2) dy++;
		if(ws=='w'&&dy>1) dy--;
		system("cls"); // 清屏
		if(dy==1){
			cout<<">传说之下<\n";
			cout<<"确定吗?(y/n)\n";			
			cout<<" 我的世界(敬请期待) \n"; 
			cout<<" (去投稿吧) \n";
			char sed;
			cin>>sed;
			if(sed=='y'){
				dy1(1);
				system("cls"); // 清屏
			}

		}
		if(dy==2){
			cout<<" 传说之下 \n";
			cout<<">我的世界(敬请期待)<\n"; 
			cout<<" (去投稿吧) \n";
		}
	} 
	return 0;
}











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