拒绝AI,纯手写

毕竟是手写

可能还有BUG

不过现在能运行了

我已经在努力修BUG了

支持一下吧~qwq

#include<bits/stdc++.h>
#include <fstream>
#include <string>
#include <cstdlib>
#include <ctime>
#include <iomanip>
#include <algorithm>
#include <sstream>
#include <windows.h>
#include <vector>
#include <limits>
#include <cstdlib>
using namespace std;
int shan;
int hp=1;
//——————等待数组—————— 
void sl(int sw){
	if(sw==1){
		Sleep(200);
		return ;
	}
	if(sw==2){
		Sleep(300);
		return ;
	}
}
//--------逐字输出----- 
void sout(string se){
	for(int i=0;i<se.size();i++){
		cout<<se[i];
		Sleep(120);
	} 
	cout<<"\n";
	return  ;
}
//———————战斗结构体———————— 
struct zhan{
	int id;
	string name;
	int shang;
};
vector<int> hui1;
//srand((unsigned int)time(NULL));
//rand用法 int 变量=a + rand() % (b - a + 1)
vector<zhan> wuqi(1000009);//战斗数组 
//-----------  战斗系统  ------------
int zhand(int x,int s2){
	srand((unsigned int)time(NULL));
	cout<<"*是否战斗(y/n)\n";
	char sds;
	cin>>sds;
	if(sds=='n') return 0;
	else{
		cout<<"*请选择武器\n";
		int len=wuqi.size();
		for(int i=1;i<=3;i++){
			cout<<wuqi[i].id<<"."<<wuqi[i].name<<" ";
		} 
		int nsd;
		cin>>nsd; 
		cout<<"你选择了<"<<wuqi[nsd].name<<">伤害:"<<wuqi[nsd].shang;
		string scs1=wuqi[nsd].name;
		int scs2=wuqi[nsd].shang;
		cout<<"\n";
		cout<<"*开始战斗...";
		int wer=( rand() % (3 - 1 + 1))+1;
		int fool=0;
		if(wer==1){
			cout<<"\n*你先发起攻击.."; 
			fool=1;
		}
		else{
			cout<<"\n*"<<s2<<"先发起进攻击..";
			fool=2; 
		}
		if(fool=1){
			
		}
		else{
			switch(s2){ 
				case 1:{
					cout<<"2342345dsf\n";
					break;
				}
				case 2:{
					cout<<"182347m";
					break;
				}
				case 4:{
					int xue=180;
					cout<<"*对方使用了骨刀\n";
					int forl1=( rand() % (7 - 1 + 1))+1;
					if(forl1>=6){
						
					} 
					else{
						cout<<"*你触发了'闪避'";
						cout<<"<闪避技能熟练度+2>";
						shan+=2;
						cout<<"*你躲开了对方的攻击\n";
						cout<<" 是否还击(y/n/27f*^%*n)";
						char apple;
						cin>>apple;
						if(apple=='y'){
							cout<<"*你选择了'还击'\n";
							cout<<"*你打出"<<scs2<<"点伤害\n";
							cout<<"*对方受伤了\n";
							//
							xue-=scs2; 
							//
							cout<<"*对方血量:"<<xue<<"\n";
							cout<<"*我方血量:"<< hp<<"\n";
						}
						else{
							cout<<"*sans打出伤害:10\n";
							cout<<"*当前血量:"<<hp<<"->"<<hp-10;
							cout<<" You Died...\n";
							cout<<"<点击运行重新开始吧...>\n";
							return 0;
						}
					}
					break;
				}
				case 5:{
					int Omegahp=1000;
					cout<<"Omega:你知道我是谁吗?\n";
					cout<<"Omega:没关系...\n" ;
					cout<<"Omega:不知道也没什么大不了的...\n";
					cout<<"*你心中充满决心..\n";
					cout<<" <hp=100>/<Omega.hp=1000>\n";
					cout<<"*你打出一刀...\n"; 
					cout<<"<打出伤害...999/>\n";
					Omegahp-=999;
					cout<<"Omega:饿啊...\n" ;
					cout<<"(Omega闭上双眼...似乎在..闭目养神..么?)\n" ;
					cout<<"Omega:今天..";
					Sleep(300);
					cout<<"只能有一人活着走出这里!!!\n" ;
					Sleep(1000);
					cout<<"Omega:来吧...\n";
					cout<<"*Omega打出一刀...<打中了你>\n";
					Sleep(500);
					cout<<"*当前血量:"<<hp<<"->"<<hp-18<<"\n";
					hp-=18; 
					Sleep(700);
					cout<<"*Omega使用了尖刺雨\n";
					cout<<"Omega<小声嘀咕>:饱含风霜..向阳生长..夏天..死亡..!\n";
					Sleep(300);
					cout<<"*你被打中了!!\n";
					cout<<"*当前血量:"<<hp<<"->"<<hp-50<<"\n";
					cout<<"*该你反击了...\n";
					cout<<"*输入伤害倍数...<最高为8>";
					int shan1;
					cin>>shan1;
					cout<<"";
					break;
				}
			}
		}
	}
}//--------目录---------- 
int juqing(int xwsde){
	cout<<"加载目录中....\n";
	Sleep(3700);
	cout<<"请检查网络!!!\n";
	cout<<"请退出检查\n";
	_sleep(100);
	cout<<"第一章 走廊\n";
	Sleep(200);
	cout<<"第二章 地下城之战\n";
	sl(1);
	cout<<"第三章 皇宫决爵\n";
	sl(1);
	cout<<"第四章 诛城汇皖\n";
	sout("是否退出...(y/n)\n");
	char wert;
	cin>>wert;
	if(wert=='y'){
		return 0;
	}
	else{
		for(int i=1;;i++){
			cout<<"是否开始<走廊>...(y/n)\n";
			char wert;
			cin>>wert;
			if(wert=='y'){
				return 0;
			}
		}
	}
	return 0; 
}
//———————主游戏—————— 
int dy1(int www){
	
	juqing(1);
	srand((unsigned int)time(NULL));
	cout<<"开始游戏 (y/n)";
	char cdy;
	cin>>cdy;
	if(cdy=='n') return 0;
	for(int i=1;i<=2;i++) {
		cout<<"加载中.";
		Sleep(200);
		system("cls"); // 清屏
		cout<<"加载中..";
		Sleep(210);
		system("cls"); // 清屏
		cout<<"加载中...";
		Sleep(220);
		system("cls"); // 清屏
	}
	sout("*你出现在一个阴森的走廊");
	cout<<"\n";
	int scd;
	cout<<"*你现在有两种选择..\n";
	cout<<" 1.向前走\n";
	cout<<" 2.推开旁边的房门\n";
	cin>>scd;
	if(scd==2){
		cout<<"*你没有钥匙...dasdfwe^&$dh\n"; 
		while(scd==2){
			cout<<"*你现在有两种选择..\n";
			cout<<" 1.向前走\n";
			cout<<" 2.推开旁边的房门\n";
			cin>>scd;
			if(scd==2){
				system("cls"); // 清屏
				cout<<"*你没有钥匙...\n";
			} 
		}
	}
	cout<<"*你向前走去...\n";
	cout<<" 1.靠墙走\n";
	cout<<" 2.大摇大摆的走过去\n";
	int kan;
	cin>>kan;
	if(kan==2){
		cout<<"You DIED\n\t死因:掉进陷阱了\n";
		char hui;
		cout<<"是否回档?(y/y)";	
		cin>>hui;
		dy1(1);
	}
	cout<<"*你走过来了,你一阵后怕...\n";
	cout<<"*你遇到了";
	int r=(rand() % (5-1+1))+1;
	int fl1=0;
	int fl2=0;
	string s1;
	switch(r){
		case 1:
			
			cout<<"大剑骷髅...\n";
			cout<<"危险程度:*****";
			fl1=1; 
			s1="大剑骷髅";
			break;
		case 2:
			
			cout<<"小型史莱姆\n";
			cout<<"*无危险度\n";
			char xun;
			cout<<"*是否驯服(y/n)";
			cin>>xun;
			fl1=2;
			if(xun=='n'){
				cout<<"*你离开了...\n"; 
				fl1=2;
			} 
			else if(xun=='y'){
				int r1=( rand() % (6 - 1 + 1))+1; 
				if(r1>=3){
					cout<<"*驯服成功!\n";
				}
				else{
					cout<<"*驯服失败!\n";
				}
				
			}
			break;
		case 3:
			
			cout<<"*僵尸骑兵\n";
			cout<<"*危险等级:***\n";
			fl1=3; 
			s1="僵尸骑兵";
			break;
		case 4:
			
			cout<<"*sans\n";
			cout<<"*危险等级:********\n"; 
			fl1=4;
			s1="sans";
			break;
		case 5:
			
			cout<<"*Omega\n";
			cout<<"*危险等级:****\n";
			fl1=5;
			s1="Omega";
			break;
		break;
	}
	if(fl1!=2){
		zhand(1,fl1);//战斗 
	}
	Sleep(10000000); 
	return 0;
}
int main() {
	srand((unsigned int)time(NULL));
	wuqi[1].name="木棒";
	wuqi[1].id=1;
	wuqi[1].shang=10;
	wuqi[2].name="燧石小刀";
	wuqi[2].id=2;
	wuqi[2].shang=13;
	wuqi[3].name="石头";
	wuqi[3].id=3;
	wuqi[3].shang=8;
	cout<<"你想干甚么?";
	int dy=1;
	for(int i=1;;i++){
		cout<<"w/s键选择\n";
		char ws;
		cin>>ws;
		if(ws=='s'&&dy<2) dy++;
		if(ws=='w'&&dy>1) dy--;
		system("cls"); // 清屏
		if(dy==1){
			cout<<">传说之下<\n";
			cout<<"确定吗?(y/n)\n";			
			cout<<" 我的世界(敬请期待) \n"; 
			cout<<" (去投稿吧) \n";
			char sed;
			cin>>sed;
			if(sed=='y'){
				dy1(1);
				system("cls"); // 清屏
			}

		}
		if(dy==2){
			cout<<" 传说之下 \n";
			cout<<">我的世界(敬请期待)<\n"; 
			cout<<" (去投稿吧) \n";
		}
	} 
	return 0;
}

持续更新中...

敬请期待...

修了90%的运行BUG

3 条评论

  • @ 2026-4-22 20:31:30

    What?!

    • @ 2026-4-22 20:23:19

      还有BUG?!

      • @ 2026-4-20 16:50:14

        支持团队吧

        http://note.ms/ASDFGHJKL

        在这里写一个"支持"二字

        <每人仅限写一次>

        你们的支持是我最大的动力

        • @ 2026-4-20 16:50:49
          团队名:乐猫腾跃
          成员:
            UID1015
            UID1063
          
          加入发“1”
          
        • @ 2026-4-20 16:51:11

          新作品制作中...

          主作者:UID1063

          BUG修复:UID1015

      • 1