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    #undef UNICODE
    #undef _UNICODE
    #include <iostream>
    #include <iomanip>
    #include <string>
    #include <cstdlib>
    #include <ctime>
    #include <windows.h>
    #include <conio.h>
    #include <fstream>
    #include <stdio.h>
    using namespace std;
    namespace _game
    {
    
      //常量
      const long long ESC=27,
                      Enter=13,
                      Tab=9,
                      Shang=38,
                      Xia=40,
                      Zuo=37,
                      You=39,
                      Kong=' ',
                      z_sb=VK_LBUTTON,
                      y_sb=VK_RBUTTON,
                      Shift=VK_SHIFT,
                      z_Shift=VK_LSHIFT,
                      y_Shift=VK_RSHIFT,
                      Ctrl=VK_CONTROL,
                      z_Ctrl=VK_LCONTROL,
                      y_Ctrl=VK_RCONTROL,
                      Alt=VK_MENU,
                      z_Alt=VK_LMENU,
                      y_Alt=VK_RMENU,
                      A='A',
                      B='B',
                      C='C',
                      D='D',
                      E='E',
                      F='F',
                      G='G',
                      H='H',
                      I='I',
                      J='J',
                      K='K',
                      L='L',
                      M='M',
                      N='N',
                      O='O',
                      P='P',
                      Q='Q',
                      R='R',
                      S='S',
                      T='T',
                      U='U',
                      V='V',
                      W='W',
                      X='X',
                      Y='Y',
                      Z='Z';
    
      //结构体
      struct cdhs//存档结构体
      {
        void out(int n, string name)//输出存档
        {
          ofstream cd(&name[0]);
          cd << n;
          return;
        }
        void out(long long n, string name)
        {
          ofstream cd(&name[0]);
          cd << n;
          return;
        }
        void out(bool n, string name)
        {
          ofstream cd(&name[0]);
          cd << n;
          return;
        }
        void out(char n, string name)
        {
          ofstream cd(&name[0]);
          cd << n;
          return;
        }
        void out(string n, string name)
        {
          ofstream cd(&name[0]);
          cd << n;
          return;
        }//重载
        void in(int& n, string name)//读入存档
        {
          ifstream cd(&name[0]);
          cd >> n;
          return;
        }
        void in(long long& n, string name)
        {
          ifstream cd(&name[0]);
          cd >> n;
          return;
        }
        void in(bool& n, string name)
        {
          ifstream cd(&name[0]);
          cd >> n;
          return;
        }
        void in(char& n, string name)
        {
          ifstream cd(&name[0]);
          cd >> n;
          return;
        }
        void in(string& n, string name)
        {
          ifstream cd(&name[0]);
          cd >> n;
          return;
        }//重载
      };
      struct hl//行列
      {
        long long h,l;
      };
    
      //函数
      bool axj(long long key)
      {
        return (GetKeyState(key)<0)?(true):(false);
      }
      void bout(string n, long long s=50,bool f=0,char key=13)//输出
      {
        for (long long i = 0; i < n.size(); i++)
        {
          if (f&&GetKeyState(key)<0)
          {
            cout<<n.substr(i,n.size());
            return ;
          }
          cout << n[i];
          Sleep(s);
        }
        return;
      }
      void ckbb()//查看当前b_game.h库版本信息
      {
        system("cls");
        cout << "库名:b_game.h\n";
        cout << "类型:拓展库\n";
        cout << "版本号:2.0.1\n";
        return;
      }
      void gs(long long h, long long l, string z)//格式
      {
        for (long long i = 1; i <= h; i++)
          cout << "\n";
        for (long long i = 1; i <= l; i++)
          cout << " ";
        cout << z;
        return;
      }
      hl sbwz(bool x=1,bool n=1)//鼠标位置
      {
        HANDLE hOutput = GetStdHandle(STD_OUTPUT_HANDLE);
        HWND h=GetForegroundWindow();
        CONSOLE_FONT_INFO consoleCurrentFont;
        hl hl;
        POINT p;
        if(x)
        {
          GetCursorPos(&p);
          ScreenToClient(h,&p);
        }
        else
        {
          GetCursorPos(&p);
        }
        if(n)
        {
          GetCurrentConsoleFont(hOutput, FALSE, &consoleCurrentFont);
          p.x/=consoleCurrentFont.dwFontSize.X;
          p.y/=consoleCurrentFont.dwFontSize.Y;
        }
        hl.h=p.y+1;
        hl.l=p.x+1;
        return hl;
      }
      void yanse(int n)//颜色
      {
        SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), n);
        return;
      }
      void ycbj()//移除快速编辑模式
      {
        HANDLE hStdin = GetStdHandle(STD_INPUT_HANDLE);
        DWORD mode;
        GetConsoleMode(hStdin, &mode);
        mode&=~ENABLE_QUICK_EDIT_MODE;
        SetConsoleMode(hStdin, mode);
        return ;
      }
      void ycgb()//隐藏光标
      {
        CONSOLE_CURSOR_INFO cursor;
        cursor.bVisible = FALSE;
        cursor.dwSize = sizeof(cursor);
        HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
        SetConsoleCursorInfo(handle, &cursor);
        return;
      }
      void ydgb(long long h, long long l)//移动光标
      {
        COORD pos = { l-1,h-1 };
        HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
        SetConsoleCursorPosition(hOut, pos);
        return;
      }
    }
    using namespace _game;
    using std::cout;
    using std::cin;
    const long long dts = 9;
    long long wj1x, wj1y, wj2x, wj2y, wj3x, wj3y, wj4x, wj4y, cs = 0, dtbh, sy, runs, cgjd = 1, y_1x, y_1y, y_2x, y_2y, y_3x, y_3y, y_4x, y_4y;
    cdhs cddx;
    bool f = 1, t1 = 1, t2 = 1, t3 = 1, t4 = 1, cxjs = 1, hyflag = 1;
    long long csx[dts + 1] =
    {
      0,
      18,
      18,
      18,
      14,
      1,
      3,
      1,
      3,
      18
    };
    long long csy[dts + 1] =
    {
      0,
      1,
      1,
      1,
      1,
      1,
      1,
      1,
      37,
      1
    };
    string dtm[dts + 1] =
    {
      "空地图",
      "新手练习",
      "蹦床天地",
      "信仰之跃",
      "生死双道",
      "天空跳床",
      "小心暗刺",
      "转来转去",
      "9 9 加 6",
      "天空尖刺"
    };
    string dt[dts + 1][21] =
    {
      {
        "                                                                            ",//
        "                                                                            ",
        "                                                                            ",
        "                                                                            ",
        "                                                                            ",
        "                                                                            ",
        "                                                                            ",
        "                                                                            ",
        "                                                                            ",
        "                                                                            ",
        "                                                                            ",
        "                                                                            ",
        "                                                                            ",
        "                                                                            ",
        "                                                                            ",
        "                                                                            ",
        "                                                                            ",
        "                                                                            ",
        "                                                                            ",
        "                                                                            ",
        "                                                                            ",
      },
      {
        "                                                                            =",//
        "                                                                            =",
        "                                                                            =",
        "                                                                            =",
        "                                                                            =",
        "                                                                            =",
        "                                                                            =",
        "                                                                            =",
        "                                                                            =",
        "                                                                            =",
        "                                                                            =",
        "                                                                            =",
        "                                                                            =",
        "                                                                            =",
        "                                                          ===================",
        "                                                                            =",
        "                                                             ====           =",
        "                                                            =               =",
        "                       <     >                             =               $=",
        " ====     ====^^^^==================-               =======                 =",
        "                                                                            ="
      },
      {
        "                                                                            ",//
        "                             =                                <             ",
        "                             =                                <             ",
        "                             =                                <         $   ",
        "                             =                                <             ",
        "                             =                                <             ",
        "                     ---                                      <             ",
        "                             =                                              ",
        "                             ======-=====-===---=----=-=--==========-=======",
        "                                                                            ",
        "                                                                            ",
        "               ---                                                          ",
        "                                                                            ",
        "                                                                            ",
        "                                                                            ",
        "                                                                            ",
        "                                                                            ",
        "                                                                            ",
        "                                                                            ",
        " ---------------------------------------------------------------------------",
        "                                                                            "
      },
      {
        "                                                                            ",//
        "                                                                            ",
        "                                                                            ",
        "  ====                                                                ===   ",
        "  ==                                                                    =   ",
        "  ==                                                                    =   ",
        "  ==                                                       $$           =   ",
        "  ==                                                                    =   ",
        "  ==                                                                    = - ",
        "                                                                        =   ",
        " -==                                                                    =   ",
        "                                                                        =   ",
        "    ===                                                                 =   ",
        "                                                     ===                =-  ",
        "        ===                                                             =   ",
        "                                               ====                     =   ",
        "     ====                                                               =   ",
        "                                           ===                          =   ",
        "  ====                                ===                                   ",
        " =                               ===                                 ======-",
        "                                                                            ",
      },
      {
        "                                                                            ",//
        "                                                                            ",
        "                                                                            ",
        "                                                                === ===  == ",
        "                                                        ===  ===          < ",
        "                                                  ===                     < ",
        "                                                                          < ",
        "                  ==                          ===^^^^^^^^^^^==            < ",
        "                         ======                                           < ",
        "              ==                       ===========                        < ",
        "               ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^< ",
        "         ==                                                               < ",
        "                                                                          < ",
        "     ==                                                                   < ",
        "                                                 ^                         $",
        " ========>  <===============================================================",
        "                                                                            ",
        "                                                                            ",
        "                                                                            ",
        "                                                                            ",
        "                                                                            ",
      },
      {
        "                                                                            ",//
        "   <                                                                        ",
        "   <                                                                        ",
        "   <                                                                        ",
        "   <                                                                        ",
        "   <                                                                        ",
        "   <                                            ---                         ",
        "   <                         =====                                          ",
        "   <                                                                        ",
        "   <           =                         ---                                ",
        "   <           =                                                            ",
        "   <           =                                                            ",
        "   <           =                                                            ",
        "   <           =                                                            ",
        "   <           =                                                            ",
        "   <           =         ---                                                ",
        "   <           =                                                           $",
        "               =                                                            ",
        " =====---------=^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^",
        "                                                                            ",
        "                                                                            "
      },
      {
        "                                                                            ",//
        "                                                                           =",
        "                                                                           =",
        "                                                                           =",
        " ====^=====^=====^=====^=====^=====^=====^=====^=====^=====^=====^=====^== =",
        "                                                                           =",
        "                                   ==========      <>                      =",
        "                                             =           <>         <>     =",
        "   ==============================^^^^^^^^^^^^===============================",
        "        <                                                                  =",
        "        <             ==                                   ==              =",
        "        <            =                                    =                =",
        " ===    <           =                                    =                 =",
        "        <          =                                    =                  =",
        "        <         =                                    =                   =",
        "     ^^^<        =                                    =                    =",
        "        <       =                                    =                     =",
        "        <      =                                    =                      =",
        "              =                                    =                       =",
        " ==============                               =====                       $=",
        "                                                                           ="
      },
      {
        "                                                                            ",//
        "   <                                                                       =",
        "   <                                                                       =",
        "   <                                                                       =",
        "   <               =============================                           =",
        "   <               =          =    =           =                           =",
        "   <               =          =    =           = =====================     =",
        "   <               =   ==     =   $=       ==  = =                    ==   =",
        "   <               =   =      =    =       =   = =                         =",
        "   <               =  ==      ==           =  == =                       ===",
        "   <               =   =      =       ^^^^^=   = =              ===  ===   =",
        "   <               ==  =      ===============  = =                         =",
        "   <               =   =^^                     = =           ==            =",
        "   <               = =========================== =             ===         =",
        "   <               =                             =               =         =",
        "   <    ^          ===============================               =         =",
        "   <   =>                                                        ====      =",
        "      ==>                                                                ===",
        " ====================================================================      =",
        "                                                                           =",
        "                                                                           ="
      },
      {
        "                                                                            ",//
        "                              >                   <      =              =   ",
        "                              >                   <      =              =   ",
        "        =                     >                   <      =        =     =   ",
        " ^^^^    =                    >     ===           <      =        ==    =   ",
        "         ==                   >               = =^       =         ===  =   ",
        "         = =                                 <    <      =$             =   ",
        "         =  =                  ^^^^^^^^^^^^^^^    <      =            ===   ",
        "      ^^^=   =                                  ^^       =^^^^^^^^==    =   ",
        "         =    =           ========             ^         =============  =   ",
        "         =     =                  ====  ==== <^                         =   ",
        "         =     ======^^^^^^^^^^^^^  >      ^^            ================   ",
        "         =                           ^^^^                                   ",
        " ^^^^    =         ==                                ==                     ",
        "         =        =                                                         ",
        "         =       =                               ==                         ",
        " ==== ====      =                                                           ",
        "               =                             ==                             ",
        "     ==========                     =======                                 ",
        "                                                                            ",
        "                                                                            "
      },
      {
        "                          =                                     <           ",//
        "                          =                                     <           ",
        "                          =                                     <           ",
        "                          =                                     <           ",
        "                          =                                     <     $     ",
        "                     <    =                            <>       <           ",
        "             ======  <    =                            <>       <           ",
        "                     <    =                --      --  <>  ^    <           ",
        "                     <    =                            <>       <           ",
        "                     <    =                            <>       <           ",
        "                     <    =                            <>       <           ",
        "                 --- <    =       --                   <>    ^  <         --",
        "               =     <    =                            <>       <           ",
        "              =      <    =                            <>       <           ",
        "              =      <    =                            <>       <           ",
        "         ^^^^^^      <    =                            <> ^     <           ",
        "               ---   <    =  --                        <>                   ",
        "                     <        <                        <>                   ",
        "                     <        <                        <>                   ",
        " ===------------------------------------------------------------------------",
        "                                                                            ",
      }
    };
    //基础函数
    void csh()
    {
      f = 1, t1 = 1, t2 = 1, t3 = 1, t4 = 1;
      cs = 0;
      return;
    }
    void gb()
    {
      CONSOLE_CURSOR_INFO cursor;
      cursor.bVisible = FALSE;
      cursor.dwSize = sizeof(cursor);
      HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
      SetConsoleCursorInfo(handle, &cursor);
      return;
    }
    void out();
    void in();
    void lx();
    void bd();
    void gx();
    void yl();
    //页面函数
    void zym();
    void yxym();
    void smym();
    void szsmym();
    void wpsmym();
    void yxjqym();
    void yxbbsm();
    //模式函数
    void youxi();
    void suij();
    void cg();
    int main()
    {
      system("mode con cols=76 lines=20");
      system("title 跑酷");
      cout << "加载中...";
      srand(time(0));
      yanse(240);
      ycbj();
      gb();
      hyflag = 1;
      cddx.in(cgjd, "闯关进度.binggan");
      system("cls");
      while (cxjs)
      {
        zym();
        system("cls");
      }
      cddx.out(cgjd, "闯关进度.binggan");
      return 0;
    }
    void zym()
    {
      yanse(240);
      char s;
      system("cls");
      gs(5, 32, "跑酷");
      gs(2, 0, "");
      gs(1, 30, "退出");
      gs(2, 30, "开始游戏");
      gs(2, 30, "游戏说明");
      gs(2, 30, "游戏存档");
    //    if (hyflag)
    //    {
    //        MessageBox(0, "欢迎来到跑酷\n\n制作:饼干", "系统", MB_OK);
    //        hyflag = 0;
    //    }
      while (1)
      {
        long long h = sbwz().h, l = sbwz().l;
        if (h == 9 && 31 <= l && l <= 34)//
        {
          if (axj(z_sb))
          {
            s = '0';
            break;
          }
          else
          {
            ydgb(9, 34);
            cout << "\b\b\b";
            yanse(7);
            cout << "退出";
          }
        }
        else
        {
          ydgb(9, 34);
          cout << "\b\b\b";
          yanse(240);
          cout << "退出";
        }
        if (h == 11 && 31 <= l && l <= 38)//
        {
          if (axj(z_sb))
          {
            s = '1';
            break;
          }
          else
          {
            ydgb(11, 38);
            cout << "\b\b\b\b\b\b\b";
            yanse(7);
            cout << "开始游戏";
          }
        }
        else
        {
          ydgb(11, 38);
          cout << "\b\b\b\b\b\b\b";
          yanse(240);
          cout << "开始游戏";
        }
        if (h == 13 && 31 <= l && l <= 38)//
        {
          if (axj(z_sb))
          {
            s = '2';
            break;
          }
          else
          {
            ydgb(13, 38);
            cout << "\b\b\b\b\b\b\b";
            yanse(7);
            cout << "游戏说明";
          }
        }
        else
        {
          ydgb(13, 38);
          cout << "\b\b\b\b\b\b\b";
          yanse(240);
          cout << "游戏说明";
        }
        if (h == 15 && 31 <= l && l <= 38)
        {
          if (axj(z_sb))
          {
            s = '3';
            break;
          }
          else
          {
            ydgb(15, 38);
            cout << "\b\b\b\b\b\b\b";
            yanse(7);
            cout << "游戏存档";
          }
        }
        else
        {
          ydgb(15, 38);
          cout << "\b\b\b\b\b\b\b";
          yanse(240);
          cout << "游戏存档";
        }
      }
      Sleep(150);
      switch (s)
      {
        case '0':
    //        if (MessageBox(0, "确定退出?", "系统", MB_YESNO) == IDYES)
    //        {
          cxjs = 0;
          MessageBox(0, "再见!\n\n制作:饼干", "系统", MB_OK);
          return;
    //        }
    //        else
    //        {
    //            yanse(240);
    //            system("cls");
    //        }
          break;
        case '1':
          yxym();
          break;
        case '2':
          smym();
          break;
        case '3':
          cddx.out(cgjd, "闯关进度.binggan");
    //        MessageBox(0, "存档成功", "系统", MB_OK);
          break;
      }
      return;
    }
    void yxym()
    {
      yanse(240);
      char s;
      system("cls");
      while (1)
      {
        gs(8, 30, "退出");
        gs(2, 30, "单人模式");
        gs(1, 30, "双人模式");
        gs(1, 30, "三人模式");
        gs(1, 30, "四人模式");
        while (1)
        {
          long long h = sbwz().h, l = sbwz().l;
          if (h == 9 && 31 <= l && l <= 34)//
          {
            if (axj(z_sb))
            {
              s = '0';
              break;
            }
            else
            {
              ydgb(9, 38);
              cout << "\b\b\b\b\b\b\b";
              yanse(7);
              cout << "退出";
            }
          }
          else
          {
            ydgb(9, 38);
            cout << "\b\b\b\b\b\b\b";
            yanse(240);
            cout << "退出";
          }
          if (h == 11 && 31 <= l && l <= 38)//
          {
            if (axj(z_sb))
            {
              s = '1';
              break;
            }
            else
            {
              ydgb(11, 38);
              cout << "\b\b\b\b\b\b\b";
              yanse(7);
              cout << "单人模式";
            }
          }
          else
          {
            ydgb(11, 38);
            cout << "\b\b\b\b\b\b\b";
            yanse(240);
            cout << "单人模式";
          }
          if (h == 12 && 31 <= l && l <= 38)//
          {
            if (axj(z_sb))
            {
              s = '2';
              break;
            }
            else
            {
              ydgb(12, 38);
              cout << "\b\b\b\b\b\b\b";
              yanse(7);
              cout << "双人模式";
            }
          }
          else
          {
            ydgb(12, 38);
            cout << "\b\b\b\b\b\b\b";
            yanse(240);
            cout << "双人模式";
          }
          if (h == 13 && 31 <= l && l <= 38)//
          {
            if (axj(z_sb))
            {
              s = '3';
              break;
            }
            else
            {
              ydgb(13, 38);
              cout << "\b\b\b\b\b\b\b";
              yanse(7);
              cout << "三人模式";
            }
          }
          else
          {
            ydgb(13, 38);
            cout << "\b\b\b\b\b\b\b";
            yanse(240);
            cout << "三人模式";
          }
          if (h == 14 && 31 <= l && l <= 38)//
          {
            if (axj(z_sb))
            {
              s = '4';
              break;
            }
            else
            {
              ydgb(14, 38);
              cout << "\b\b\b\b\b\b\b";
              yanse(7);
              cout << "四人模式";
            }
          }
          else
          {
            ydgb(14, 38);
            cout << "\b\b\b\b\b\b\b";
            yanse(240);
            cout << "四人模式";
          }
        }
        Sleep(150);
        switch (s)
        {
          case '0':
            return;
          case '1':
            runs = 1;
            break;
          case '2':
            runs = 2;
            break;
          case '3':
            runs = 3;
            break;
          case '4':
            runs = 4;
            break;
        }
        youxi();
      }
      return;
    }
    void out()
    {
      for (long long i = 1; i <= 19; i++)
      {
        for (long long j = 1; j <= 75; j++)
        {
          if (i == wj1x && j == wj1y)
          {
            yanse(11);
            cout << "*";
          }
          else if (i == wj2x && j == wj2y && runs >= 2)
          {
            yanse(12);
            cout << "+";
          }
          else if (i == wj3x && j == wj3y && runs >= 3)
          {
            yanse(14);
            cout << "!";
          }
          else if (i == wj4x && j == wj4y && runs >= 4)
          {
            yanse(10);
            cout << "#";
          }
          else if (dt[dtbh][i][j] == '$')
          {
            yanse(7);
            cout << "$";
          }
          else
          {
            yanse(240);
            cout << dt[dtbh][i][j];
          }
        }
        cout << endl;
      }
      return;
    }
    void in()
    {
      yanse(240);
      char s;
      if (GetKeyState('P') < 0)
      {
        system("cls");
        for (long long i = 1; i <= 6; i++)
        {
          cout << "\n";
        }
        for (long long i = 1; i <= 30; i++)
          cout << " ";
        cout << "暂停中\n\n";
        for (long long i = 1; i <= 30; i++)
          cout << " ";
        cout << "退出\n";
        for (long long i = 1; i <= 30; i++)
          cout << " ";
        cout << "返回\n";
        while (1)
        {
          long long h = sbwz().h, l = sbwz().l;
          if (h == 9 && 31 <= l && l <= 34)//
          {
            if (axj(z_sb))
            {
              s = '0';
              break;
            }
            else
            {
              ydgb(9, 38);
              cout << "\b\b\b\b\b\b\b";
              yanse(7);
              cout << "退出";
            }
          }
          else
          {
            ydgb(9, 38);
            cout << "\b\b\b\b\b\b\b";
            yanse(240);
            cout << "退出";
          }
          if (h == 10 && 31 <= l && l <= 34)//
          {
            if (axj(z_sb))
            {
              s = '1';
              break;
            }
            else
            {
              ydgb(10, 38);
              cout << "\b\b\b\b\b\b\b";
              yanse(7);
              cout << "返回";
            }
          }
          else
          {
            ydgb(10, 38);
            cout << "\b\b\b\b\b\b\b";
            yanse(240);
            cout << "返回";
          }
        }
        Sleep(150);
        switch (s)
        {
          case '0':
            f = 0;
            sy = 0;
            yanse(240);
            return;
          case '1':
            yanse(240);
            system("cls");
            out();
            system("cls");
            out();
            break;
        }
      }
      if (GetKeyState(38) < 0 && (dt[dtbh][wj1x - 1][wj1y] == ' ' || dt[dtbh][wj1x - 1][wj1y] == '$') && wj1x > 1 && t1)
      {
        wj1x--;
        for (long long i = 1; i <= 2; i++)
          if (dt[dtbh][wj1x - 1][wj1y] == ' ' && wj1x > 1)wj1x--;
        t1 = 0;
      }
      if (GetKeyState(37) < 0 && (dt[dtbh][wj1x][wj1y - 1] == ' ' || dt[dtbh][wj1x][wj1y - 1] == '$') && wj1y - 1 > 0)
      {
        wj1y--;
      }
      if (GetKeyState(39) < 0 && (dt[dtbh][wj1x][wj1y + 1] == ' ' || dt[dtbh][wj1x][wj1y + 1] == '$') && wj1y - 1 <= 100)
      {
        wj1y++;
      }
      if (runs >= 2)
      {
        if (GetKeyState('W') < 0 && (dt[dtbh][wj2x - 1][wj2y] == ' ' || dt[dtbh][wj2x - 1][wj2y] == '$') && wj2x > 1 && t2)
        {
          wj2x--;
          for (long long i = 1; i <= 2; i++)
            if (dt[dtbh][wj2x - 1][wj2y] == ' ' && wj2x > 1)wj2x--;
          t2 = 0;
        }
        if (GetKeyState('A') < 0 && (dt[dtbh][wj2x][wj2y - 1] == ' ' || dt[dtbh][wj2x][wj2y - 1] == '$') && wj2y - 1 > 0)
        {
          wj2y--;
        }
        if (GetKeyState('D') < 0 && (dt[dtbh][wj2x][wj2y + 1] == ' ' || dt[dtbh][wj2x][wj2y + 1] == '$') && wj1y - 1 <= 100)
        {
          wj2y++;
        }
      }
      if (runs >= 3)
      {
        if (GetKeyState('I') < 0 && (dt[dtbh][wj3x - 1][wj3y] == ' ' || dt[dtbh][wj3x - 1][wj3y] == '$') && wj3x > 1 && t3)
        {
          wj3x--;
          for (long long i = 1; i <= 2; i++)
            if (dt[dtbh][wj3x - 1][wj3y] == ' ' && wj3x > 1)wj3x--;
          t3 = 0;
        }
        if (GetKeyState('J') < 0 && (dt[dtbh][wj3x][wj3y - 1] == ' ' || dt[dtbh][wj3x][wj3y - 1] == '$') && wj3y - 1 > 0)
        {
          wj3y--;
        }
        if (GetKeyState('L') < 0 && (dt[dtbh][wj3x][wj3y + 1] == ' ' || dt[dtbh][wj3x][wj3y + 1] == '$') && wj3y - 1 <= 100)
        {
          wj3y++;
        }
      }
      if (runs >= 4)
      {
        if (GetKeyState(101) < 0 && (dt[dtbh][wj4x - 1][wj4y] == ' ' || dt[dtbh][wj4x - 1][wj4y] == '$') && wj4x > 1 && t4)
        {
          wj4x--;
          for (long long i = 1; i <= 2; i++)
            if (dt[dtbh][wj4x - 1][wj4y] == ' ' && wj4x > 1)wj4x--;
          t4 = 0;
        }
        if (GetKeyState(97) < 0 && (dt[dtbh][wj4x][wj4y - 1] == ' ' || dt[dtbh][wj4x][wj4y - 1] == '$') && wj4y - 1 > 0)
        {
          wj4y--;
        }
        if (GetKeyState(99) < 0 && (dt[dtbh][wj4x][wj4y + 1] == ' ' || dt[dtbh][wj4x][wj4y + 1] == '$') && wj4y - 1 <= 100)
        {
          wj4y++;
        }
      }
      return;
    }
    void lx()
    {
      if (dt[dtbh][wj1x + 1][wj1y] == ' ' || dt[dtbh][wj1x + 1][wj1y] == '$')wj1x++;
      else t1 = 1;
      if (dt[dtbh][wj2x + 1][wj2y] == ' ' || dt[dtbh][wj2x + 1][wj2y] == '$')wj2x++;
      else t2 = 1;
      if (dt[dtbh][wj3x + 1][wj3y] == ' ' || dt[dtbh][wj3x + 1][wj3y] == '$')wj3x++;
      else t3 = 1;
      if (dt[dtbh][wj4x + 1][wj4y] == ' ' || dt[dtbh][wj4x + 1][wj4y] == '$')wj4x++;
      else t4 = 1;
      return;
    }
    void yl()
    {
      if (dt[dtbh][wj1x][wj1y] == '$')
      {
        f = 0;
        sy = 1;
      }
      if (dt[dtbh][wj2x][wj2y] == '$')
      {
        f = 0;
        sy = 2;
      }
      if (dt[dtbh][wj3x][wj3y] == '$')
      {
        f = 0;
        sy = 3;
      }
      if (dt[dtbh][wj4x][wj4y] == '$')
      {
        f = 0;
        sy = 4;
      }
      return;
    }
    void bd()
    {
      if (wj1x == 20)
      {
        wj1x = csx[dtbh];
        wj1y = csy[dtbh];
      }
      if (wj2x == 20)
      {
        wj2x = csx[dtbh];
        wj2y = csy[dtbh];
      }
      if (wj3x == 20)
      {
        wj3x = csx[dtbh];
        wj3y = csy[dtbh];
      }
      if (wj4x == 20)
      {
        wj4x = csx[dtbh];
        wj4y = csy[dtbh];
      }
      if (dt[dtbh][wj1x + 1][wj1y] == '^')
      {
        wj1x = csx[dtbh];
        wj1y = csy[dtbh];
      }
      if (dt[dtbh][wj2x + 1][wj2y] == '^')
      {
        wj2x = csx[dtbh];
        wj2y = csy[dtbh];
      }//
      if (dt[dtbh][wj3x + 1][wj3y] == '^')
      {
        wj3x = csx[dtbh];
        wj3y = csy[dtbh];
      }
      if (dt[dtbh][wj4x + 1][wj4y] == '^')
      {
        wj4x = csx[dtbh];
        wj4y = csy[dtbh];
      }//
      if (dt[dtbh][wj1x][wj1y + 1] == '<')
      {
        wj1x = csx[dtbh];
        wj1y = csy[dtbh];
      }
      if (dt[dtbh][wj2x][wj2y + 1] == '<')
      {
        wj2x = csx[dtbh];
        wj2y = csy[dtbh];
      }//
      if (dt[dtbh][wj3x][wj3y + 1] == '<')
      {
        wj3x = csx[dtbh];
        wj3y = csy[dtbh];
      }
      if (dt[dtbh][wj4x][wj4y + 1] == '<')
      {
        wj4x = csx[dtbh];
        wj4y = csy[dtbh];
      }//
      if (dt[dtbh][wj1x][wj1y - 1] == '>')
      {
        wj1x = csx[dtbh];
        wj1y = csy[dtbh];
      }
      if (dt[dtbh][wj2x][wj2y - 1] == '>')
      {
        wj2x = csx[dtbh];
        wj2y = csy[dtbh];
      }//
      if (dt[dtbh][wj3x][wj3y - 1] == '>')
      {
        wj3x = csx[dtbh];
        wj3y = csy[dtbh];
      }
      if (dt[dtbh][wj4x][wj4y - 1] == '>')
      {
        wj4x = csx[dtbh];
        wj4y = csy[dtbh];
      }//
      if (dt[dtbh][wj1x + 1][wj1y] == '-')
      {
        for (long long i = 1; i <= 10 && wj1x > 1; i++)
        {
          if (dt[dtbh][wj1x - 1][wj1y] == ' ' || dt[dtbh][wj1x - 1][wj1y] == '$')
          {
            wj1x--;
          }
          else
            break;
        }
      }
      if (dt[dtbh][wj2x + 1][wj2y] == '-')
      {
        for (long long i = 1; i <= 10 && wj2x > 1; i++)
        {
          if (dt[dtbh][wj2x - 1][wj2y] == ' ' || dt[dtbh][wj2x - 1][wj2y] == '$')
          {
            wj2x--;
          }
          else
            break;
        }
      }//
      if (dt[dtbh][wj3x + 1][wj3y] == '-')
      {
        for (long long i = 1; i <= 10 && wj3x > 1; i++)
        {
          if (dt[dtbh][wj3x - 1][wj3y] == ' ' || dt[dtbh][wj3x - 1][wj3y] == '$')
          {
            wj3x--;
          }
          else
            break;
        }
      }
      if (dt[dtbh][wj4x + 1][wj4y] == '-')
      {
        for (long long i = 1; i <= 10 && wj4x > 1; i++)
        {
          if (dt[dtbh][wj4x - 1][wj4y] == ' ' || dt[dtbh][wj4x - 1][wj4y] == '$')
          {
            wj4x--;
          }
          else
            break;
        }
      }
      return;
    }
    void youxi()
    {
      yanse(240);
      system("cls");
      char s;
      while (1)
      {
        for (long long i = 1; i <= 8; i++)
          cout << "\n";
        for (long long i = 1; i <= 30; i++)
          cout << " ";
        cout << "退出\n\n";
        for (long long i = 1; i <= 30; i++)
          cout << " ";
        cout << "随机\n\n";
        for (long long i = 1; i <= 30; i++)
          cout << " ";
        cout << "闯关\n";
        while (1)
        {
          long long h = sbwz().h, l = sbwz().l;
          if (h == 9 && 31 <= l && l <= 34)//
          {
            if (axj(z_sb))
            {
              s = '0';
              break;
            }
            else
            {
              ydgb(9, 38);
              cout << "\b\b\b\b\b\b\b";
              yanse(7);
              cout << "退出";
            }
          }
          else
          {
            ydgb(9, 38);
            cout << "\b\b\b\b\b\b\b";
            yanse(240);
            cout << "退出";
          }
          if (h == 11 && 31 <= l && l <= 34)//
          {
            if (axj(z_sb))
            {
              s = '1';
              break;
            }
            else
            {
              ydgb(11, 38);
              cout << "\b\b\b\b\b\b\b";
              yanse(7);
              cout << "随机";
            }
          }
          else
          {
            ydgb(11, 38);
            cout << "\b\b\b\b\b\b\b";
            yanse(240);
            cout << "随机";
          }
          if (h == 13 && 31 <= l && l <= 34)//
          {
            if (axj(z_sb))
            {
              s = '2';
              break;
            }
            else
            {
              ydgb(13, 38);
              cout << "\b\b\b\b\b\b\b";
              yanse(7);
              cout << "闯关";
            }
          }
          else
          {
            ydgb(13, 38);
            cout << "\b\b\b\b\b\b\b";
            yanse(240);
            cout << "闯关";
          }
        }
        Sleep(150);
        switch (s)
        {
          case '0':
            yanse(240);
            system("cls");
            return;
          case '1':
            suij();
            break;
          case '2':
            cg();
            break;
        }
        system("cls");
      }
      return;
    }
    void suij()
    {
      char s;
      while (1)
      {
        csh();
        dtbh = rand() % dts + 1;
        wj1x = wj2x = wj3x = wj4x = csx[dtbh];
        wj1y = wj2y = wj3y = wj4y = csy[dtbh];
        system("cls");
        out();
        for (long long i = 1; f; i++)
        {
          gx();
          yanse(240);
          Sleep(50);
          in();
          yl();
          bd();
          yl();
          if (cs == 1)
            lx();
          yl();
          if (cs == 1)cs = -1;
          cs++;
          if (i == 1)
          {
            system("cls");
            out();
          }
        }
        system("cls");
        if (runs >= 2)
        {
          if (sy == 0)
          {
            system("cls");
            return;
          }
          if (sy == 1)
          {
            yanse(11);
            system("cls");
            cout << "*赢了!";
            cout << "\n点击继续";
            while (!axj(z_sb));
            Sleep(150);
          }
          else if (sy == 2)
          {
            yanse(12);
            system("cls");
            cout << "+赢了!";
            cout << "\n点击继续";
            while (!axj(z_sb));
            Sleep(150);
          }
          else if (sy == 3)
          {
            yanse(14);
            system("cls");
            cout << "!赢了!";
            cout << "\n点击继续";
            while (!axj(z_sb));
            Sleep(150);
          }
          else if (sy == 4)
          {
            yanse(10);
            system("cls");
            cout << "#赢了!";
            cout << "\n点击继续";
            while (!axj(z_sb));
            Sleep(150);
          }
        }
        else
        {
          if (sy == 0)
          {
            system("cls");
            return;
          }
          else
          {
            yanse(11);
            system("cls");
            cout << "你赢了!!!";
            cout << "\n点击继续";
            while (!axj(z_sb));
          }
        }
        yanse(240);
        system("cls");
        cout << "是否返回?\n";
        cout << "返回\n";
        cout << "继续";
        while (1)
        {
          long long h = sbwz().h, l = sbwz().l;
          if (h == 2 && 1 <= l && l <= 4)
          {
            ydgb(2, 1);
            yanse(7);
            cout << "返回";
            if (axj(z_sb))
            {
              s = 'y';
              break;
            }
          }
          else
          {
            ydgb(2, 1);
            yanse(240);
            cout << "返回";
          }
          if (h == 3 && 1 <= l && l <= 4)
          {
            ydgb(3, 1);
            yanse(7);
            cout << "继续";
            if (axj(z_sb))
            {
              s = 'n';
              break;
            }
          }
          else
          {
            ydgb(3, 1);
            yanse(240);
            cout << "继续";
          }
        }
        Sleep(150);
        if (s == 'y')
        {
          f = 0;
          yanse(240);
          system("cls");
          return;
        }
        yanse(240);
        system("cls");
      }
      return;
    }
    void gx()
    {
      if (dt[dts][y_1x][y_1y] != '$')
      {
        yanse(240);
        ydgb(y_1x, y_1y + 1);
        cout << '\b' << " ";
      }
      if (runs >= 2 && dt[dts][y_2x][y_2y] != '$')
      {
        ydgb(y_2x, y_2y + 1);
        cout << '\b' << " ";
      }
      if (runs >= 3 && dt[dts][y_3x][y_3y] != '$')
      {
        ydgb(y_3x, y_3y + 1);
        cout << '\b' << " ";
      }
      if (runs >= 4 && dt[dts][y_4x][y_4y] != '$')
      {
        ydgb(y_4x, y_4y + 1);
        cout << '\b' << " ";
      }
      if (runs >= 4 && dt[dts][wj4x][wj4y] != '$')
      {
        yanse(10);
        ydgb(wj4x, wj4y + 1);
        if (dt[dts][y_4x][y_4y] != '$')
        {
          cout << '\b';
          cout << "#";
        }
      }
      if (runs >= 3 && dt[dts][wj3x][wj3y] != '$')
      {
        yanse(14);
        ydgb(wj3x, wj3y + 1);
        if (dt[dts][y_3x][y_3y] != '$')
        {
          cout << '\b';
          cout << "!";
        }
      }
      if (runs >= 2 && dt[dts][wj2x][wj2y] != '$')
      {
        yanse(12);
        ydgb(wj2x, wj2y + 1);
        if (dt[dts][y_2x][y_2y] != '$')
        {
          cout << '\b';
          cout << "+";
        }
      }
      if (dt[dts][wj1x][wj1y] != '$')
      {
        yanse(11);
        ydgb(wj1x, wj1y + 1);
        if (dt[dts][y_1x][y_1y] != '$')
        {
          cout << '\b';
          cout << "*";
        }
      }
      y_1x = wj1x, y_1y = wj1y;
      if (runs >= 2)
      {
        y_2x = wj2x, y_2y = wj2y;
      }
      if (runs >= 3)
      {
        y_3x = wj3x, y_3y = wj3y;
      }
      if (runs >= 4)
      {
        y_4x = wj4x, y_4y = wj4y;
      }
      yanse(240);
      return;
    }
    void cg()
    {
      bool flag = 1;
      char s;
      system("cls");
      while (1)
      {
        csh();
        while (f)
        {
          flag = 1;
          system("cls");
          cout << "退出" << endl;
          for (long long i = 1; i <= dts; i++)
          {
            if (cgjd >= i)
            {
              cout << dtm[i];
              if (cgjd == i)
              {
                cout << "=";
              }
              for (long long j = 1; j <= 15 - dtm[i].size() - (cgjd == i); j++)
              {
                cout << " ";
              }
            }
            else
            {
              cout << "????";
              for (long long j = 1; j <= 14 - 7; j++)
              {
                cout << " ";
              }
            }
            if (i % 4 == 0)
              cout << endl;
          }
          while (flag)
          {
            long long h = sbwz().h, l = sbwz().l;
            long long da[4] = { 1,16,31,46 },
                              db[4] = { 8,23,38,53 };
            if (h == 1 && 1 <= l && l <= 4)
            {
              ydgb(1, 1);
              yanse(7);
              cout << "退出";
              if (axj(z_sb))
              {
                yanse(240);
                system("cls");
                return;
              }
            }
            else
            {
              ydgb(1, 1);
              yanse(240);
              cout << "退出";
            }
            for (long long i = 0; i < dts; i++)
            {
              if (h == (i / 4) + 2 && da[i % 4] <= l && l <= db[i % 4])
              {
                ydgb((i / 4) + 2, da[i % 4]);
                yanse(7);
                if (cgjd < i + 1)
                  cout << "????";
                else
                  cout << dtm[i + 1];
                if (axj(z_sb))
                {
                  s = i + '0' + 1;
                  flag = 0;
                  yanse(240);
                  system("cls");
                  break;
                }
              }
              else
              {
                ydgb((i / 4) + 2, da[i % 4]);
                yanse(240);
                if (cgjd < i + 1)
                  cout << "????";
                else
                  cout << dtm[i + 1];
              }
            }
          }
          Sleep(150);
          if (s - '0' > cgjd)
          {
            system("cls");
            cout << "\n你还没有解锁此关卡!\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n";
            cout << "点击继续";
            while (!axj(z_sb));
            system("cls");
            Sleep(150);
            break;
          }
          system("cls");
          dtbh = s - '0';
          wj1x = wj2x = wj3x = wj4x = csx[dtbh];
          wj1y = wj2y = wj3y = wj4y = csy[dtbh];
          out();
          for (long long i = 1; f; i++)
          {
            gx();
            yanse(240);
            Sleep(50);
            in();
            yl();
            bd();
            yl();
            if (cs == 1)
              lx();
            yl();
            if (cs == 1)cs = -1;
            cs++;
            if (i == 1)
            {
              system("cls");
              out();
            }
          }
          system("cls");
          if (runs >= 2)
          {
            if (sy == 0)
            {
              system("cls");
              return;
            }
            if (sy == 1)
            {
              yanse(11);
              system("cls");
              cout << "*赢了!";
              cout << "\n点击继续";
              while (!axj(z_sb));
              Sleep(150);
            }
            else if (sy == 2)
            {
              yanse(12);
              system("cls");
              cout << "+赢了!";
              cout << "\n点击继续";
              while (!axj(z_sb));
              Sleep(150);
            }
            else if (sy == 3)
            {
              yanse(14);
              system("cls");
              cout << "!赢了!";
              cout << "\n点击继续";
              while (!axj(z_sb));
              Sleep(150);
            }
            else if (sy == 4)
            {
              yanse(10);
              system("cls");
              cout << "#赢了!";
              cout << "\n点击继续";
              while (!axj(z_sb));
              Sleep(150);
            }
          }
          else
          {
            if (sy == 0)
            {
              system("cls");
              break;
            }
            else
            {
              yanse(11);
              system("cls");
              cout << "你赢了!!!";
              cout << "\n点击继续";
              while (!axj(z_sb));
              Sleep(150);
            }
          }
          yanse(240);
          if (cgjd == dtbh)
          {
            cgjd++;
          }
          system("cls");
        }
      }
      return;
    }
    void smym()
    {
      while (1)
      {
        yanse(240);
        char s;
        system("cls");
        cout << "游戏说明:\n";
        cout << "退出\n";
        cout << "操作说明\n";
        cout << "物品说明\n";
        cout << "游戏技巧\n";
        cout << "版本说明\n";
        while (1)
        {
          long long h = sbwz().h, l = sbwz().l;
          if (h == 2 && 1 <= l && l <= 4)
          {
            yanse(7);
            ydgb(2, 1);
            cout << "退出";
            if (axj(z_sb))
            {
              s = '0';
              break;
            }
          }
          else
          {
            yanse(240);
            ydgb(2, 1);
            cout << "退出";
          }
          if (h == 3 && 1 <= l && l <= 8)
          {
            yanse(7);
            ydgb(3, 1);
            cout << "操作说明";
            if (axj(z_sb))
            {
              s = '1';
              break;
            }
          }
          else
          {
            yanse(240);
            ydgb(3, 1);
            cout << "操作说明";
          }
          if (h == 4 && 1 <= l && l <= 8)
          {
            yanse(7);
            ydgb(4, 1);
            cout << "物品说明";
            if (axj(z_sb))
            {
              s = '2';
              break;
            }
          }
          else
          {
            yanse(240);
            ydgb(4, 1);
            cout << "物品说明";
          }
          if (h == 5 && 1 <= l && l <= 8)
          {
            yanse(7);
            ydgb(5, 1);
            cout << "游戏技巧";
            if (axj(z_sb))
            {
              s = '3';
              break;
            }
          }
          else
          {
            yanse(240);
            ydgb(5, 1);
            cout << "游戏技巧";
          }
          if (h == 6 && 1 <= l && l <= 8)
          {
            yanse(7);
            ydgb(6, 1);
            cout << "版本说明";
            if (axj(z_sb))
            {
              s = '4';
              break;
            }
          }
          else
          {
            yanse(240);
            ydgb(6, 1);
            cout << "版本说明";
          }
        }
        Sleep(150);
        yanse(240);
        switch (s)
        {
          case '0':
            system("cls");
            return;
          case '1':
            szsmym();
            break;
          case '2':
            wpsmym();
            break;
          case '3':
            yxjqym();
            break;
          case '4':
            yxbbsm();
        }
      }
      return;
    }
    void szsmym()
    {
      char s;
      system("cls");
      gs(0, 0, "操作说明:");
      gs(1, 8, "-------");
      gs(0, 6, "-------");
      gs(1, 8, "|玩家1|");
      gs(0, 6, "|玩家2|");
      gs(1, 8, "|  ^  |");
      gs(0, 6, "|  W  |");
      gs(1, 8, "|<   >|");
      gs(0, 6, "|A   D|");
      gs(1, 8, "|移动 |");
      gs(0, 6, "|移动 |");
      gs(1, 8, "-------");
      gs(0, 6, "-------");
      gs(1, 0, "");
      gs(1, 8, "-------");
      gs(0, 6, "-------");
      gs(1, 8, "|玩家3|");
      gs(0, 6, "|玩家4|");
      gs(1, 8, "|  I  |");
      gs(0, 6, "|  5  |");
      gs(1, 8, "|J   L|");
      gs(0, 6, "|1   3|");
      gs(1, 8, "|移动 |");
      gs(0, 6, "|移动 |");
      gs(1, 8, "-------");
      gs(0, 6, "-------");
      gs(1, 0, "");
      gs(1, 4, "功能键:");
      gs(1, 8, "P暂停");
      cout << "\n\n点击继续";
      while (!axj(z_sb));
      Sleep(150);
      system("cls");
      return;
    }
    void wpsmym()
    {
      char s;
      system("cls");
      cout << "* 玩家1\n";
      cout << "+ 玩家2\n";
      cout << "! 玩家3\n";
      cout << "# 玩家3\n";
      cout << "= 砖块\n";
      cout << "$ 终点\n";
      cout << "- 蹦床\n";
      cout << "^ 上刺\n";
      cout << "< 左刺\n";
      cout << "> 右刺\n";
      cout << "\n点击继续";
      while (!axj(z_sb));
      Sleep(150);
      system("cls");
      return;
    }
    void yxjqym()
    {
      system("cls");
      char s;
      system("cls");
      gs(1, 4, "游戏技巧:");
      gs(1, 8, "1.延迟起跳:");
      gs(1, 12, "如果上方有物品,跳起来会挡住");
      gs(1, 12, "可以先走过去,等上方无遮挡物时按跳键");
      gs(1, 12, "这样就可以跳的远了");
      cout << "\n\n\n\n\n\n\n\n\n\n点击继续";
      while (!axj(z_sb));
      Sleep(150);
      system("cls");
      return;
    }
    void yxbbsm()
    {
      system("cls");
      cout << "游戏名:跑酷\n";
      cout << "游戏版本:10.0\n";
      cout << "游戏作者:饼干\n";
      cout << "\n点击继续";
      while (!axj(z_sb));
      Sleep(150);
      system("cls");
      return;
    }
    
    
    #include<bits/stdc++.h>
    #include<windows.h>
    #include<stdio.h>
    #include<conio.h>
    #include<time.h>
    #define Nor if(B[b].x<5) B[b].x=5;
    #define Out1 Bx1-Bvx1<=6||Bx1-Bvx1>=28||By1-Bvy1<=7||By1-Bvy1>=27
    #define Out2 Bx2-Bvx2<=6||Bx2-Bvx2>=28||By2-Bvy2<=7||By2-Bvy2>=27
    #define Chang1 {Bwhat1=0;Bvx1=Bvy1=0;memset(Bgo1,0,sizeof(Bgo1));}
    #define Chang2 {Bwhat2=0;Bvx2=Bvy2=0;memset(Bgo2,0,sizeof(Bgo2));}
    #define Chang3 {Bwhat3=0;Bvx3=Bvy3=0;memset(Bgo3,0,sizeof(Bgo3));}
    using namespace std;
    int ti(float a)
    {
      return ((int)(a*10+5))/10;
    }
    void Setpos(float x,float y)
    {
      COORD pos;
      pos.X=ti(y*4)/2;
      pos.Y=ti(x);
      SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);
    }
    void Color(int a)
    {
      if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
      if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);
      if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
      if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);
      if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
      if(a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
      if(a==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);
      if(a==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
      if(a==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED);
      if(a==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_GREEN|BACKGROUND_BLUE);
      if(a==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_BLUE);
      if(a==11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_BLUE);
      if(a==12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN);
      if(a==13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);
      if(a==14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_GREEN|FOREGROUND_BLUE);
    }
    int Blomax,Ren,Exp,Expmax,Lv,Lvl,Ice,Drug,ar1,ar2,Tar1,Tar2,bl,br,Win,T,Tb,Sy,Up,Upt,Down,u1,u2,Kill,Killb,L,Ll[4],Li,D,Gd[10],Biao,Fire,Fir,Water,Thun,Wind,Magne,I[20][2],ib,Dis,Disb,Dis1,Disb1,Boss,Bblo,Bblomax,Bwhat1,Bwhat2,Bwhat3,Bgo1[10],Bgo2[10],Bgo3[10],Bbr,Bbl,Bl[4];
    float X,Y,Vx,Vy,Ding,Blo,Hui,Bx1,By1,Bx2,By2,Bx3,By3,Bvx1,Bvy1,Bvx2,Bvy2,Bvx3,Bvy3,Bway[1001][2];
    struct bullet
    {
      float x,y,vx,vy;
      int what;
      int a,t,How;
      int life;
      bool kill;
    } B[100001];
    void Map(int a,int b);
    void Pan(int a,float x,float y,int b)
    {
      float Nox[4],Noy[4];
      Nox[0]=X,Noy[0]=Y;
      if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
      else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
      else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
      else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
      for(int i=0; i<3; i++)
      {
        if(a==-1)
        {
          if(abs(x-Nox[i])+abs(y-Noy[i])<1.5)
          {
            if(B[b].what==-10)Exp+=2;
            if(B[b].what==-11)Exp+=1;
            B[b].life=0;
            if(B[b].life==0&&b==bl) bl++;
            Map(3,b);
            break;
          }
        }
        if(a==-2)
        {
          if(abs(x-Nox[i])+abs(y-Noy[i])<2.5)
          {
            if(B[b].what==-2)Exp+=5,Biao+=5;
            if(B[b].what==-3)Fire=300,Ice=0,Fir=3;
            if(B[b].what==-4)Water=200;
            if(B[b].what==-5)
            {
              Wind=70;
              Ding=28.25;
              Ice=0;
              if(Y<Ding-1)Vy=5;
              else Vy=0;
              if(Up>=1) Vx=-5;
              if(Down==2) Vx=5;
            }
            if(B[b].what==-6)
            {
              Thun=200;
              system("color 1F");
              Sleep(20);
              system("color 6F");
              Sleep(10);
              system("color 0F");
            }
            if(B[b].what==-7)Magne=300;
            if(B[b].what==-8)Ice=0,Drug=0,Blo=fmin((float)Blomax,Blo+20);
            if(B[b].what==-9)Exp=fmin((float)Expmax,Exp+20);
            B[b].life=0;
            if(B[b].life==0&&b==bl) bl++;
            Map(3,b);
            break;
          }
        }
      }
      if(Wind==0&&Thun==0&&(B[b].kill!=0||Killb>=15||Ren==1&&Killb>0)) return;
      for(int i=0; i<3; i++)
      {
        if((Wind>=1||Thun>=1)&&abs(x-Nox[i])+abs(y-Noy[i])<2.5)
        {
          if(B[b].what<98)Exp+=2;
          B[b].life=0;
          Map(3,b);
          break;
        }
        if(a==1)
        {
          if(abs(x-Nox[i])<0.5&&abs(y-Noy[i])<1)
          {
            if(B[b].what>=99)Blo-=10;
            if(B[b].what==14)Blo-=15,Ice=100,B[b].life=0;
            else if(B[b].what==15)Blo-=20,Ice=0,B[b].life=0;
            else if(B[b].what==17)Blo-=5,Drug=100,B[b].life=0;
            else if(B[b].what>=13&&B[b].what<=17)Blo-=10,B[b].life=0;
            else Blo-=15;
            B[b].kill=1,Killb=20;
            Kill=1;
            Map(3,b);
            break;
          }
        }
        if (a==2||a==6||a==8||a==9||a==10||a==11||a==12)
        {
          if(abs(x-Nox[i])+abs(y-Noy[i])<1.5)
          {
            if(a==2)Blo-=20;
            else if(a==8)Blo-=10;
            else Blo-=15;
            B[b].kill=1,Killb=20;
            Kill=1;
            if(a!=2)
            {
              B[b].life=0;
              if(B[b].life==0&&b==bl) bl++;
              Map(3,b);
              break;
            }
          }
        }
        if(a==4)
        {
          if((Wind>=1||Thun>=1)&&abs(x-Nox[i])<1.5&&Noy[i]-y<=0&&Noy[i]-y>=-8)
          {
            if(B[b].what<98)Exp+=2;
            B[b].life=0;
            Map(3,b);
            break;
          }
          if(abs(x-Nox[i])<1&&Noy[i]-y<=0&&Noy[i]-y>=-8)
          {
            Blo-=25,B[b].kill=1,Killb=20;
            Kill=1;
            Vy=-1;
            Y-=0.5;
            break;
          }
        }
      }
    }
    void Map(int a,int b)
    {
      Color(0);
      if(a==-1)
      {
        if(Boss==1||Boss==6)
        {
          if(Bwhat1==5)
          {
            if(ti(Bx1)==20)Setpos(Bx1,By1),cout<<"==";
            else Setpos(Bx1,By1),cout<<"  ";
          }
          else
          {
            Setpos(Bx1-1,By1-0.5),cout<<"    ";
            Setpos(Bx1,By1-1),cout<<"      ";
            Setpos(Bx1+1,By1-0.5),cout<<"    ";
            if(abs(ti(Bx1)-20)<=1)Setpos(20,By1-1),cout<<"======";
          }
        }
        if(Boss==2||Boss==6)
        {
          Setpos(Bx2-1,By2-1);
          cout<<"    ";
          Setpos(Bx2,By2-1);
          cout<<"      ";
          Setpos(Bx2+1,By2-1),cout<<"      ";
          Color(0);
          if(abs(ti(Bx2)-20)<=1)Setpos(20,By2-1),cout<<"======";
        }
        if(Boss==3||Boss==6)
        {
          Setpos(Bx3-1,By3-0.5);
          cout<<"     ";
          Setpos(Bx3,By3);
          cout<<"  ";
          Setpos(Bx3+1,By3-1),cout<<"      ";
          Color(0);
          if(abs(ti(Bx3)-20)<=1)Setpos(20,By3-1),cout<<"=======";
        }
        if(X<0)return;
        if(X>=17&&X<=19)
        {
          Setpos(X-1,Y);
          cout<<"  ";
          Setpos(X,Y-1);
          cout<<"   ";
          Setpos(X+1,Y-1),cout<<"   ";
        }
        else if(X<=23&&X>=21)
        {
          Setpos(X+1,Y);
          cout<<"  ";
          Setpos(X,Y-1);
          cout<<"   ";
          Setpos(X-1,Y-1),cout<<"    ";
        }
        else if(X>23)
        {
          Setpos(X,Y-1);
          cout<<"    ";
          Setpos(X-1,Y-0.5),cout<<"   ";
        }
        else if(X<17&&Upt!=0)
        {
          Setpos(X,Y-1);
          cout<<"    ";
          Setpos(X+1,Y-1.5),cout<<"    ";
        }
        else if(X<17)
        {
          Setpos(X,Y-1);
          cout<<"    ";
          Setpos(X+1,Y-0.5),cout<<"   ";
        }
        if(Thun>0)
        {
          Setpos(X-2,Y-1),cout<<"    ";
          Setpos(X+2,Y-1),cout<<"    ";
          Setpos(X,Y+2),cout<<"  ";
          Setpos(X,Y-2.5),cout<<"  ";
          Setpos(X-1,Y+1),cout<<"  ";
          Setpos(X+1,Y+1),cout<<"  ";
          Setpos(X-1,Y-2),cout<<"  ";
          Setpos(X+1,Y-2),cout<<"  ";
          Setpos(20,Y-2.5),cout<<"============";
        }
        if(Wind!=0)
        {
          Setpos(X+1,Y-5);
          cout<<"        ";
          Setpos(X,Y-5);
          cout<<"        ";
          Setpos(X-1,Y-5);
          cout<<"        ";
          Setpos(20,Y-5),cout<<"========";
        }
        if(Water!=0)
        {
          Setpos(X,Y-4);
          cout<<"       ";
          Setpos(X+2,Y-3.5);
          cout<<"     ";
          Setpos(X-2,Y-3.5);
          cout<<"     ";
          Setpos(X+1,Y-3.5);
          cout<<"     ";
          Setpos(X-1,Y-3.5);
          cout<<"     ";
          Setpos(20,Y-5),cout<<"========";
        }
        if(Fire!=0)
        {
          Setpos(X,Y+1),cout<<"  ";
          Setpos(X+1,Y),cout<<"  ";
          Setpos(X-1,Y-1),cout<<"  ";
          Setpos(20,Y-1);
          cout<<"======";
        }
      }
      if(a==0)
      {
        if(Boss==1||Boss==6)
        {
          if(Bwhat1==5)Color(5),Setpos(Bx1,By1),cout<<"█",Color(0);
          else if(Bwhat1==4&&Bgo1[1]>6&&Bgo1[1]<11)Color(4),Setpos(Bgo1[5]-1,Bgo1[6]),cout<<"︻",Setpos(Bgo1[5],Bgo1[6]-1),cout<<"【",Setpos(Bgo1[5],Bgo1[6]+1),cout<<"】",Setpos(Bgo1[5]+1,Bgo1[6]),cout<<"︼",Color(0);
          else
          {
            Setpos(Bx1-1,By1-0.5),Color(0),cout<<"●●";
            Setpos(Bx1,By1-1);
            if(Bwhat1==2&&Bgo1[1]<=5)Color(1);
            else if(Bwhat1==3&&Bgo1[1]<=5)Color(5);
            else if(Bwhat1==6&&Bgo1[1]<=5)Color(8);
            else Color(4);
            if(Bwhat1==4) Setpos(Bx1,By1-0.5),cout<<"██(";
            else cout<<")██(";
            Setpos(Bx1+1,By1-0.5),cout<<"……";
            Color(0);
          }
        }
        if(Boss==2||Boss==6)
        {
          Setpos(Bx2-1,By2-1);
          Color(0),cout<<"\\ ";
          Color(0);
          cout<<"●";
          Setpos(Bx2,By2-1);
          Color(3);
          cout<<"◥";
          Color(5),cout<<"JJJ";
          Color(0),cout<<">";
          Color(3);
          Setpos(Bx2+1,By2-1),cout<<"◢█◣";
          Color(0);
        }
        if(Boss==3||Boss==6)
        {
          Setpos(Bx3-1,By3-0.5);
          if(Bwhat3==3||Bwhat3==9) Color(1);
          else if(Bwhat3==4||Bwhat3==10) Color(4);
          else if(Bwhat3==5||Bwhat3==11) Color(5);
          if(Bwhat3==11)cout<<' ';
          else if(Bwhat3==6) Color(3);
          else Color(2);
          cout<<"●-";
          Setpos(Bx3,By3);
          if(Bwhat3==11)cout<<"/";
          else cout<<"┃";
          Color(0);
          Setpos(Bx3+1,By3-1),cout<<"●●●";
        }
        if(X<0)return;
        if(Ren==2) Color(12);
        if(Ren==3) Color(1);
        if(Ren==4) Color(3);
        if(Ren==5) Color(4);
        if(Ren==6) Color(2);
        if(Drug!=0&&T%5!=0) Color(11);
        if(Drug!=0&&T%5==0) Color(11);
        if(Ice!=0) Color(6);
        if(b==1) Color(8);
        if(Li!=0) Color(5);
        if(Ren==1&&Killb>0&&T%4<2) Color(13);
        if(Wind>0&&T%4<=1) Color(1);
        if(Wind>0&&T%4>=2) Color(0);
        if(Thun>0&&T%4<=1) Color(1);
        if(Thun>0&&T%4>=2) Color(6);
        if(X>=17&&X<=19)
        {
          Setpos(X-1,Y);
          cout<<"●";
          Setpos(X,Y-1);
          cout<<"━/";
          if(T%10<3) Setpos(X+1,Y-1),cout<<"┛╲";
          else if(T%10<6) Setpos(X+1,Y-1),cout<<"┦ ";
          else Setpos(X+1,Y-1),cout<<"╯>";
          if(Wind>0&&T%3==0) Setpos(X+1,Y-1),cout<<"┛╲";
          else if(Wind>0&&T%3==1) Setpos(X+1,Y-1),cout<<"┦ ";
          else if(Wind>0&&T%3==2)Setpos(X+1,Y-1),cout<<"╯>";
        }
        else if(X<=23&&X>=21)
        {
          Setpos(X+1,Y);
          cout<<"●";
          Setpos(X,Y-1);
          cout<<"━\\";
          if(T%10<3) Setpos(X-1,Y-1),cout<<"┓╱";
          else if(T%10<6) Setpos(X-1,Y-1),cout<<"┪ ";
          else Setpos(X-1,Y-1),cout<<"╮>";
          if(Wind>0&&T%3==0) Setpos(X-1,Y-1),cout<<"┓╱";
          else if(Wind>0&&T%3==1) Setpos(X-1,Y-1),cout<<"┪ ";
          else if(Wind>0&&T%3==2)Setpos(X-1,Y-1),cout<<"╮>";
        }
        else if(X>23)
        {
          Setpos(X,Y-1);
          cout<<"━ ●";
          Setpos(X-1,Y-0.5),cout<<"│>";
        }
        else if(X<17&&Upt!=0)
        {
          Setpos(X,Y-1);
          cout<<"━ ●";
          Setpos(X+1,Y-1.5),cout<<"╱ >";
        }
        else if(X<17)
        {
          Setpos(X,Y-1);
          cout<<"━ ●";
          Setpos(X+1,Y-0.5),cout<<"│>";
        }
        if(Thun>0)
        {
          Setpos(X-2,Y-1),cout<<"▄▄";
          Setpos(X+2,Y-1),cout<<"▄▄";
          Setpos(X,Y+2),cout<<"▌";
          Setpos(X,Y-2.5),cout<<"▌";
          Setpos(X-1,Y+1),cout<<"█";
          Setpos(X+1,Y+1),cout<<"█";
          Setpos(X-1,Y-2),cout<<"█";
          Setpos(X+1,Y-2),cout<<"█";
        }
        if(Magne>0&&T%7<2)Setpos(X,Y),Color(5),cout<<"★";
        if(Wind>1)
        {
          if(T%6<2)Color(1);
          else Color(0);
          if(T%8<=1)
          {
            Setpos(X+1,Y-5);
            cout<<"----  --";
            Setpos(X,Y-5);
            cout<<"-  --- -";
            Setpos(X-1,Y-5);
            cout<<"--- - --";
          }
          else if(T%8<=3)
          {
            Setpos(X+1,Y-5);
            cout<<"------  ";
            Setpos(X,Y-5);
            cout<<" --  ---";
            Setpos(X-1,Y-5);
            cout<<"----- - ";
          }
          else if(T%8<=5)
          {
            Setpos(X+1,Y-5);
            cout<<"  ------";
            Setpos(X,Y-5);
            cout<<"-- --  -";
            Setpos(X-1,Y-5);
            cout<<"- ----- ";
          }
          else if(T%8<=7)
          {
            Setpos(X+1,Y-5);
            cout<<"--  ----";
            Setpos(X,Y-5);
            cout<<" --- -- ";
            Setpos(X-1,Y-5);
            cout<<"- - ----";
          }
        }
        if(Water!=0)
        {
          Color(1);
          if(T%20<5)
          {
            Setpos(X+2,Y-3);
            cout<<"■";
            Setpos(X+1,Y-3.5);
            cout<<"■";
            Setpos(X-1,Y-2.5);
            cout<<"■";
            Setpos(X-2,Y-3);
            cout<<"■";
          }
          else if(T%20<10||T%20>=15)
          {
            Setpos(X+2,Y-3);
            cout<<"■";
            Setpos(X,Y-4);
            cout<<"■■";
            Setpos(X-2,Y-3);
            cout<<"■";
          }
          else if(T%20<15)
          {
            Setpos(X+2,Y-3.5);
            cout<<"■";
            Setpos(X+1,Y-3);
            cout<<"■";
            Setpos(X-1,Y-3.5);
            cout<<"■";
            Setpos(X-2,Y-3);
            cout<<"■";
          }
        }
        if(Fire!=0)
        {
          if(T%6<3)Color(4);
          else Color(5);
          if(Fir>=1)Setpos(X,Y+1),cout<<"●";
          if(Fir>=2)Setpos(X+1,Y),cout<<"●";
          if(Fir>=3)Setpos(X-1,Y-1),cout<<"●";
        }
      }
      if(a==1||a==3)
      {
        if(B[b].what==1)
        {
          Nor;
          Setpos(B[b].x,B[b].y-1);
          if(ti(B[b].x)==20)cout<<"======";
          else cout<<"      ";
          if(B[b].life!=0)
          {
            B[b].y-=B[b].vy;
            Setpos(B[b].x,B[b].y);
            if(B[b].How<=1) Color(13);
            else Color(4);
            cout<<"●";
            if(a==1) Pan(1,B[b].x,B[b].y,b);
          }
        }
        if(B[b].what==2)
        {
          Nor;
          Setpos(B[b].x-1,B[b].y-1);
          if(ti(B[b].x-1)==20)cout<<"======";
          else cout<<"      ";
          Setpos(B[b].x,B[b].y-1);
          if(ti(B[b].x)==20)cout<<"======";
          else cout<<"      ";
          Setpos(B[b].x+1,B[b].y-1);
          if(ti(B[b].x+1)==20)cout<<"======";
          else cout<<"      ";
          if(B[b].life!=0)
          {
            B[b].y-=B[b].vy;
            Setpos(B[b].x,B[b].y);
            Color(5);
            if(B[b].How==0)
            {
              Setpos(B[b].x-1,B[b].y),cout<<"↑";
              Setpos(B[b].x,B[b].y-1),cout<<"←┼ →";
              Setpos(B[b].x+1,B[b].y),cout<<"↓";
            }
            else if(B[b].How==1)
            {
              Setpos(B[b].x-1,B[b].y-1),cout<<"↖  ↗";
              Setpos(B[b].x,B[b].y),cout<<"╳";
              Setpos(B[b].x+1,B[b].y-1),cout<<"↙  ↘";
            }
            if(a==1) Pan(2,B[b].x,B[b].y,b);
          }
        }
        if(B[b].what==3||B[b].what==5)
        {
          Nor;
          Setpos(B[b].x,B[b].y);
          if(ti(B[b].x)==20)cout<<"==";
          else cout<<"  ";
          if(B[b].life!=0)
          {
            B[b].y-=B[b].vy;
            B[b].x-=B[b].vx;
            Setpos(B[b].x,B[b].y);
            if(B[b].How==1) Color(5);
            else Color(4);
            cout<<"◎";
          }
        }
        if(B[b].what==4)
        {
          Nor;
          Setpos(B[b].x,fmax((float)0,B[b].y-8));
          if(ti(B[b].x)==20)
          {
            for(int i=max(0,(int)B[b].y-8); i<=B[b].y; i++)cout<<"==";
          }
          else
          {
            for(int i=max(0,(int)B[b].y-8); i<=B[b].y; i++)cout<<"  ";
          }
          if(B[b].life!=0)
          {
            B[b].y-=B[b].vy;
            Setpos(B[b].x,fmax((float)0,B[b].y-8));
            Color(6);
            for(int i=max(0,(int)B[b].y-8); i<=B[b].y; i++)cout<<"═";
            if(a==1) Pan(4,B[b].x,B[b].y,b);
          }
        }
        if(B[b].what==6||B[b].what==8||B[b].what==9)
        {
          Nor;
          Setpos(B[b].x-1,B[b].y);
          if(ti(B[b].x)-1==20)cout<<"==";
          else cout<<"  ";
          Setpos(B[b].x+1,B[b].y);
          if(ti(B[b].x)+1==20)cout<<"==";
          else cout<<"  ";
          Setpos(B[b].x,B[b].y-1);
          if(ti(B[b].x)==20)cout<<"======";
          else cout<<"      ";
          if(B[b].life!=0)
          {
            B[b].y-=B[b].vy;
            B[b].x-=B[b].vx;
            Setpos(B[b].x,B[b].y-1);
            if(B[b].what==6)
            {
              if(B[b].How<=1) Color(1);
              else Color(6);
            }
            if(B[b].what==9)
            {
              if(B[b].How<=1) Color(4);
              else Color(8);
            }
            if(B[b].what==8)Color(5);
            Setpos(B[b].x-1,B[b].y);
            cout<<"︹";
            Setpos(B[b].x+1,B[b].y);
            cout<<"︺";
            Setpos(B[b].x,B[b].y-1);
            if(B[b].How%2==1) cout<<"〔●〕";
            else cout<<"﹝○﹞";
            if(a==1) Pan(6,B[b].x,B[b].y,b);
          }
        }
        if(B[b].what==7)
        {
          Nor;
          Setpos(B[b].x,B[b].y);
          if(B[b].How<0) for(int i=19; i>=20+B[b].How; i--)
            {
              Setpos(i,B[b].y);
              cout<<"  ";
            }
          if(B[b].How>0) for(int i=21; i<=20+B[b].How; i++)
            {
              Setpos(i,B[b].y);
              cout<<"  ";
            }
          if(B[b].life!=0)
          {
            B[b].y-=B[b].vy;
            if(B[b].How<0) for(int i=19; i>=20+B[b].How; i--)
              {
                Setpos(i,B[b].y);
                cout<<"║";
                if(a==1) Pan(7,i,B[b].y,b);
              }
            if(B[b].How>0) for(int i=21; i<=20+B[b].How; i++)
              {
                Setpos(i,B[b].y);
                cout<<"║";
                if(a==1) Pan(7,i,B[b].y,b);
              }
          }
        }
        if(B[b].what==10||B[b].what==11||B[b].what==12)
        {
          Nor;
          Setpos(B[b].x,B[b].y);
          if(ti(B[b].x)==20)cout<<"==";
          else cout<<"  ";
          if(B[b].life!=0)
          {
            B[b].x-=B[b].vx;
            B[b].y-=B[b].vy;
            if(B[b].How==1)
            {
              B[b].vy-=0.2;
            }
            else B[b].vx-=0.35;
            if(B[b].x>=25) B[b].x=25,B[b].vx*=-0.8;
            if(B[b].what==11&&B[b].y<=1) B[b].y=1,B[b].vy*=-1;
            if(B[b].what==12&&B[b].y<=1) B[b].y=1,B[b].vx=0,B[b].vy=-0.5,B[b].How=1;
            Setpos(B[b].x,B[b].y);
            if(B[b].what==11)Color(1);
            else if(B[b].what==12)Color(5);
            else Color(0);
            if(B[b].t%4<2)cout<<"▃";
            else cout<<"▍";
            if(a==1) Pan(B[b].what,B[b].x,B[b].y,b);
          }
        }
        if(B[b].what>=13&&B[b].what<=17)
        {
          Nor;
          Setpos(B[b].x,B[b].y);
          if(ti(B[b].x)==20)cout<<"====";
          else cout<<"    ";
          if(B[b].life!=0)
          {
            B[b].x-=B[b].vx;
            B[b].y-=B[b].vy;
            Setpos(B[b].x,B[b].y);
            if(B[b].what==14) Color(1);
            else if(B[b].what==15) Color(4);
            else if(B[b].what==16) Color(5);
            else if(B[b].what==17) Color(3);
            else Color(2);
            cout<<"●";
            if(B[b].what==14)cout<<"*";
            if(B[b].what==15)cout<<"";
            if(B[b].what==16)cout<<"<";
            if(B[b].what==17)cout<<"X";
          }
          if(a==1) Pan(1,B[b].x,B[b].y,b);
        }
        if(B[b].what==98&&B[b].life!=0)
        {
          B[b].y-=B[b].vy;
          Setpos(B[b].x,B[b].y);
          if(ti(B[b].x==20))cout<<"==";
          else cout<<"  ";
          if(B[b].y<=3)B[b].life=0;
        }
        if(B[b].what>=99)
        {
          if(B[b].y<=3)B[b].life=0;
          if(B[b].life!=0)
          {
            B[b].y-=B[b].vy;
            Setpos(B[b].x,B[b].y);
            Color(5);
            if(B[b].what==99)cout<<"█";
            if(B[b].what>=100&&B[b].what<200)
            {
              if(B[b].what%5==0)cout<<"我";
              if(B[b].what%5==1)cout<<"是";
              if(B[b].what%5==2)cout<<"最";
              if(B[b].what%5==3)cout<<"强";
              if(B[b].what%5==4)cout<<"的";
            }
            if(B[b].what>=200&&B[b].what<300)
            {
              if(B[b].what%6==0)cout<<"神";
              if(B[b].what%6==1)cout<<"级";
              if(B[b].what%6==2)cout<<"怪";
              if(B[b].what%6==3)cout<<"物";
              if(B[b].what%6==4)cout<<"之";
              if(B[b].what%6==5)cout<<"光";
            }
            if(B[b].what>=300&&B[b].what<400)
            {
              if(B[b].what%8==0)cout<<"颤";
              if(B[b].what%8==1)cout<<"抖";
              if(B[b].what%8==2)cout<<"吧";
              if(B[b].what%8==3)cout<<"无";
              if(B[b].what%8==4)cout<<"能";
              if(B[b].what%8==5)cout<<"的";
              if(B[b].what%8==6)cout<<"人";
              if(B[b].what%8==7)cout<<"类";
            }
            if(B[b].what>=400&&B[b].what<500)
            {
              if(B[b].what%8==0)cout<<"还";
              if(B[b].what%8==1)cout<<"不";
              if(B[b].what%8==2)cout<<"快";
              if(B[b].what%8==3)cout<<"跪";
              if(B[b].what%8==4)cout<<"倒";
              if(B[b].what%8==5)cout<<"在";
              if(B[b].what%8==6)cout<<"朕";
              if(B[b].what%8==7)cout<<"前";
            }
            if(B[b].what>=500&&B[b].what<600)
            {
              if(B[b].what%8==0)cout<<"看";
              if(B[b].what%8==1)cout<<"懂";
              if(B[b].what%8==2)cout<<"这";
              if(B[b].what%8==3)cout<<"句";
              if(B[b].what%8==4)cout<<"话";
              if(B[b].what%8==5)cout<<"的";
              if(B[b].what%8==6)cout<<"是";
              if(B[b].what%8==7)cout<<"猪";
            }
            if(a==1) Pan(1,B[b].x,B[b].y,b);
          }
        }
        if(B[b].what==-1)
        {
          Nor;
          Setpos(B[b].x,B[b].y);
          if(ti(B[b].x)==20)cout<<"==";
          else cout<<"  ";
          if(Boss==0) B[b].life=0;
          else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==10))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;
          if(B[b].life!=0)
          {
            if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(10-B[b].t)*1.0;
            if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(10-B[b].t)*1.0;
            if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(10-B[b].t)*1.0;
            Setpos(B[b].x,B[b].y);
            Color(7);
            if(B[b].t%2==0) cout<<"+";
            else cout<<"×";
          }
        }
        if(B[b].what<=-2&&B[b].what>=-9)
        {
          Nor;
          Setpos(B[b].x-1,B[b].y);
          if(ti(B[b].x)-1==20)cout<<"==";
          else cout<<"  ";
          Setpos(B[b].x+1,B[b].y);
          if(ti(B[b].x)+1==20)cout<<"==";
          else cout<<"  ";
          Setpos(B[b].x,B[b].y-1);
          if(ti(B[b].x)==20)cout<<"======";
          else cout<<"      ";
          if(B[b].life!=0)
          {
            B[b].y-=B[b].vy;
            B[b].x-=B[b].vx;
            if(B[b].what<=-3&&B[b].what>=-7)
            {
              if(B[b].x<=7)B[b].x=7;
              if(B[b].x>=28)B[b].x=28;
              else if(B[b].x>=B[b].a+1&&B[b].How==1)B[b].How=0;
              else if(B[b].x<=B[b].a-1&&B[b].How==0)B[b].How=1;
              if(B[b].How==1&&B[b].vx>=-1)B[b].vx-=0.2;
              if(B[b].How==0&&B[b].vx<=1)B[b].vx+=0.2;
            }
            if(B[b].what==-2) Color(3);
            if(B[b].what==-3) Color(4);
            if(B[b].what==-4) Color(1);
            if(B[b].what==-5) Color(0);
            if(B[b].what==-6) Color(6);
            if(B[b].what==-7) Color(5);
            if(B[b].what==-8) Color(2);
            if(B[b].what==-9) Color(14);
            if(T%7<=1&&B[b].what==-5)Color(1);
            else if(T%7<=1)Color(0);
            Setpos(B[b].x-1,B[b].y);
            cout<<"︹";
            Setpos(B[b].x+1,B[b].y);
            cout<<"︺";
            Setpos(B[b].x,B[b].y-1);
            if(B[b].what==-2) cout<<"﹝镖﹞";
            if(B[b].what==-3) cout<<"﹝火﹞";
            if(B[b].what==-4) cout<<"﹝水﹞";
            if(B[b].what==-5) cout<<"﹝风﹞";
            if(B[b].what==-6) cout<<"﹝雷﹞";
            if(B[b].what==-7) cout<<"﹝磁﹞";
            if(B[b].what==-8) cout<<"﹝血﹞";
            if(B[b].what==-9) cout<<"﹝忍﹞";
            if(a==1) Pan(-2,B[b].x,B[b].y,b);
          }
        }
        if(B[b].what==-11||B[b].what==-12)
        {
          Nor;
          Setpos(B[b].x,B[b].y);
          if(ti(B[b].x)==20)cout<<"==";
          else cout<<"  ";
          if(B[b].life!=0)
          {
            if(Magne>0)B[b].How++,B[b].x=B[b].x+(X-B[b].x)/(10-B[b].How)*1.0,B[b].y=B[b].y+(Y-B[b].y)/(10-B[b].How)*1.0;
            B[b].y-=B[b].vy;
            Setpos(B[b].x,B[b].y);
            if(B[b].what==-10) Color(5);
            if(B[b].what==-11) Color(7);
            if(T%7<=1)Color(0);
            cout<<"◆";
            if(a==1) Pan(-1,B[b].x,B[b].y,b);
          }
        }
        if(B[b].what==-13)
        {
          Nor;
          Setpos(B[b].x,B[b].y-0.5);
          if(ti(B[b].x)==20)cout<<"===";
          else cout<<"   ";
          if(B[b].life!=0)
          {
            if(B[b].a==13880086)
            {
              if(Boss==0) B[b].life=0;
              else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==5))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;
              if(B[b].life!=0)
              {
                if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(5-B[b].t)*1.0;
                if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(5-B[b].t)*1.0;
                if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(5-B[b].t)*1.0;
              }
            }
            else
            {
              if(B[B[b].a].life==0) B[b].life=0;
              else if((abs(B[b].x-B[B[b].a].x)+abs(B[b].y-B[B[b].a].y)<1.5||(B[b].t==5))&&B[b].life==1) Exp+=2,B[B[b].a].life=B[b].life=0;
              if(B[b].life!=0)
              {
                B[b].x=B[b].x+(B[B[b].a].x-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(B[B[b].a].y-B[b].y)/(5-B[b].t)*1.0;
              }
            }
            Setpos(B[b].x,B[b].y-0.5);
            if(T%6<3)Color(5);
            else Color(4);
            cout<<"●";
          }
        }
      }
      if(br<bl)
      {
        br=-1,bl=0;
        memset(B,0,sizeof(B));
      }
      Color(0);
    }
    void Move()
    {
      if(X<3) X=3;
      if(Y<1) Y=1,Vy=0;
      if(Y>29) Y=29,Vy=0;
      if(Ice!=0)
      {
        X-=Vx/2.0;
        Y+=Vy/2.0;
        Vy=fmax(Vy-0.025,(float)0);
        if(T%6==0&&Up==0&&Y<Ding) Y+=0.25;
        if(T%6==3&&Up==0&&Y>=Ding) Y-=0.25;
        if(Up==0&&Y<=Ding-1.25) Vy=0.25;
        if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.25;
        if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";
        else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";
        else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";
        else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";
        else if(Down==2) Vx+=0.175;
        else if(Up>0&&Upt==0) Vx-=0.175;
        else if(Up>0&&Upt>0)
        {
          Vx=fmax(Vx-0.125,(float)0);
          if(Upt==1&&T%2==0)Map(-1,0);
          if(T%2==0)Upt--;
        }
      }
      else
      {
        X-=Vx;
        Y+=Vy;
        Vy=fmax(Vy-0.05,(float)0);
        if(Wind==0)
        {
          if(T%6==0&&Up==0&&Y<Ding) Y+=0.5;
          if(T%6==3&&Up==0&&Y>=Ding) Y-=0.5;
        }
        else
        {
          if(T%2==0&&Up==0&&Y<Ding) Y+=0.5;
          if(T%2==1&&Up==0&&Y>=Ding) Y-=0.5;
        }
        if(Up==0&&Y<=Ding-1.25) Vy=0.5;
        if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.5;
        if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";
        else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";
        else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";
        else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";
        else if(Down==2) Vx+=0.35;
        else if(Up>0&&Upt==0) Vx-=0.35;
        else if(Up>0&&Upt>0)
        {
          Vx=fmax(Vx-0.25,(float)0);
          if(Upt==1)Map(-1,0);
          Upt--;
        }
      }
      for(int i=bl; i<=br; i++)
      {
        if(B[i].what<98)if(B[i].x-B[i].vx<=5||B[i].x-B[i].vx>=30||B[i].y-B[i].vy<=0||B[i].y-B[i].vy>=30)
          {
            B[i].life=0;
            Map(1,i);
          }
        for(int j=0; j<20; j++)if(B[i].what>0&&B[i].life!=0&&abs(B[i].x-I[j][0])<2&&B[i].y-I[j][1]<=2)
          {
            Setpos(I[j][0],I[j][1]);
            if(I[j][0]==20) cout<<"===";
            else cout<<"   ";
            I[j][0]=I[j][1]=-1;
            B[i].life=0;
            Exp+=2;
          }
        if(B[i].t>=100)B[i].life=0;
        if(B[i].life==0&&i==bl) bl++;
        Map(1,i);
        if(B[i].life==0) continue;
        else
        {
          B[i].t++;
          if(B[i].what==1)
          {
            if(B[i].y<=25&&B[i].How==0) B[i].vy=0,B[i].How=1;
            if(B[i].t==30) B[i].y+=1.5,B[i].How=2;
            if(B[i].t==35) B[i].vy=1.5,B[i].How=3;
          }
          if(B[i].what==2)
          {
            if(B[i].t%3==0) B[i].How=!B[i].How;
          }
          if(B[i].what==3||B[i].what==5)
          {
            if(B[i].what==3&&B[i].y<=20) B[i].vy=0;
            if(B[i].what==5&&B[i].y<=21) B[i].vy=0;
            if(B[i].t>30&&B[i].t%2==0) B[i].How=!B[i].How;
            if(B[i].what==5&&B[i].t<=30&&B[i].x<X) B[i].vx=-0.2;
            else if(B[i].what==5&&B[i].t<=70&&B[i].x>X) B[i].vx=0.2;
            else B[i].vx=0;
            if(B[i].t==45)
            {
              B[i].life=0;
              br++;
              B[br].what=4;
              B[br].x=B[i].x;
              B[br].y=32;
              B[br].vy=3;
              B[br].life=1;
            }
          }
          if(B[i].what==6||B[i].what==8||B[i].what==9)
          {
            if(B[i].vx<0.25&&B[i].vy<0.25&&B[i].t>=50)
            {
              B[i].life=0;
              if(B[i].life==0&&i==bl) bl++;
              Map(1,i);
              break;
            }
            if(B[i].t%5==0) B[i].How=rand()%4;
            if(B[i].what==9)
            {
              if(B[i].t==7)
              {
    X9:
                float xx=(rand()%41)/40.0,yy=(rand()%41)/40.0;
                if(xx<=0.5&&yy<=0.5) goto X9;
                for(int j=1; j<=4; j++)
                {
                  br++,B[br].what=9;
                  B[br].t=11;
                  B[br].x=B[i].x,B[br].y=B[i].y,B[br].vx=xx,B[br].vy=yy;
                  if(j%2==0)swap(B[br].vx,B[br].vy),B[br].vy*=-1;
                  if(j<=2)B[br].vx*=-1,B[br].vy*=-1;
                  B[br].life=1;
                }
                B[i].life=0;
              }
            }
            if(B[i].what==8)
            {
              if(B[i].x>X&&B[i].vx<1.2) B[i].vx+=fmax((float)0,0.2-B[i].t/25);
              if(B[i].x<X&&B[i].vx>-1.2) B[i].vx-=fmax((float)0,0.2-B[i].t/25);
              if(B[i].y>Y&&B[i].vy<1.2) B[i].vy+=fmax((float)0,0.2-B[i].t/25);
              if(B[i].y<Y&&B[i].vy>-1.2) B[i].vy-=fmax((float)0,0.2-B[i].t/25);
            }
          }
          if(B[i].what>=13&&B[i].what<=15&&B[i].How!=0)
          {
            if(B[i].x==B[i].How)B[i].vx=0,B[i].How=0;
          }
          if(B[i].what==16)
          {
            if(B[i].x<X&&B[i].vx>=-1) B[i].vx-=0.2;
            else if(B[i].x>X&&B[i].vx<=1) B[i].vx+=0.2;
          }
        }
        if(B[i].life==1&&B[i].a==0&&B[i].what>0)
        {
          if(B[i].y>Y&&abs(B[i].x-X)<=3&&((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis) Dis=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb=i;
          else if(((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis1) Dis1=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb1=i;
        }
      }
    }
    void Guai(int R,int r)
    {
      if(R==-1)
      {
        br++;
        B[br].what=-1;
        B[br].x=X+rand()%3-1;
        B[br].y=Y+rand()%3-1;
        B[br].life=1;
      }
      if(R<=-2&&R>=-11)
      {
        br++;
        B[br].what=R;
        B[br].x=B[br].a=r;
        B[br].y=29;
        if(R<=-3&&R>=-7)B[br].vx=-1;
        B[br].vy=1;
        B[br].life=1;
      }
      if(R==0)
      {
        br++;
        B[br].what=1;
        B[br].x=r;
        B[br].y=29;
        B[br].vy=1;
        B[br].life=1;
      }
      if(R==1)
      {
        br++;
        B[br].what=2;
        B[br].x=r;
        B[br].y=29;
        B[br].vy=1;
        B[br].life=1;
      }
      if(R==2||R==3)
      {
        br++;
        B[br].what=2*R-1;
        B[br].x=r;
        B[br].y=29;
        B[br].vy=1;
        B[br].life=1;
      }
      if(R==4)
      {
        br++;
        B[br].what=6;
        if(r<5)r=5;
        if(r>30)r=30;
        B[br].x=r;
        if(r==11||r==25) B[br].y=29-(rand()%20);
        else B[br].y=29;
    X4:
        B[br].vx=(rand()%21-10)/30.0;
        B[br].vy=(rand()%25)/30.0;
        if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X4;
        int rx=rand()%50;
        if(rx==0) B[br].vx=0;
        B[br].life=1;
      }
      if(R==5)
      {
        br++;
        B[br].How=r;
        B[br].what=7;
        if(B[br].How<0) B[br].x=19;
        if(B[br].How>0) B[br].x=21;
        B[br].y=29;
        B[br].vy=1;
        B[br].life=1;
      }
    }
    void CpGuai(int R,float x,float y,float xx,float yy)
    {
      if(R==4)
      {
        br++;
        B[br].what=6;
        B[br].x=x;
        B[br].y=y;
        B[br].vx=xx;
        B[br].vy=yy;
        B[br].life=1;
      }
      if(R==6||R==7||R==8)
      {
        br++;
        B[br].what=4+R;
        B[br].x=x;
        B[br].y=y;
        B[br].vx=xx;
        B[br].vy=yy;
        B[br].life=1;
      }
    }
    void MesGuai(int a,int rr)
    {
      int R=rand()%rr,r=-10086;
      if(R==0)
      {
        if(a==1) r=(5+rand()%8)*2;
        if(a<=3&&a!=1) r=10+rand()%16;
        if(a==4) r=rand()%75-20;
        if(a==5) r=2+rand()%4;
        if(r!=-10086) Guai(a,r);
      }
    }
    void NorGuai(int a,int b)
    {
      if(a==1)
      {
        if(b==1||b==41) Guai(0,15),Guai(0,17),Guai(0,19);
        if(b==21||b==61) Guai(0,21),Guai(0,23),Guai(0,25);
        if(b==81) Guai(0,11),Guai(0,13),Guai(0,15),Guai(0,17),Guai(0,19);
        if(b==101||b==141) Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23),Guai(0,25);
        if(b==121) Guai(0,15),Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23);
        if(b>=160&&b<=260&&b%10==0) Guai(0,b/10-1);
        if(b>=270&&b<=370&&b%10==0) Guai(0,52-b/10);
        if(b>=460&&b<=560&&b%10==0) Guai(0,b/10-37),Guai(0,b/10-36),Guai(0,b/10-35);
        if(b>=570&&b<=670&&b%10==0) Guai(0,78-b/10),Guai(0,77-b/10),Guai(0,76-b/10);
        if(b>=760&&b<=960&&b%10==0) Guai(0,b/10-66),Guai(0,b/10-65),Guai(0,103-b/10),Guai(0,104-b/10);
        if(b>=1000&&b<=1300) MesGuai(0,30-b/50);
      }
      if(a==2)
      {
        if(b<=200&&b%30==1)
        {
          int r=rand()%4;
          if(r==1) r=0;
          for(int i=0; i<4; i++) if(i!=r) Guai(1,i*4+9);
        }
        if(b>200&&b<=220&&b%5==1) Guai(1,18);
        if(b>220&&b<=300&&b%7==1) Guai(1,b/5-26);
        if(b>350&&b<=370&&b%5==1) Guai(1,22);
        if(b>370&&b<=450&&b%7==1) Guai(1,96-b/5);
        if(b==461||b==501||b==541) Guai(1,13),Guai(1,17),Guai(1,21);
        if(b==481||b==521||b==561) Guai(1,17),Guai(1,21),Guai(1,25);
        if(b>=561&&b<=861&&b%20==1) Guai(1,b/40+5);
        if(b>=561&&b<=861&&b%20==11) Guai(1,35-b/40);
        if(b>=801&&b<=961&&b%15==1) Guai(1,20);
        if(b>=1000&&b<=1300) MesGuai(1,30-b/50);
      }
      if(a==3)
      {
        if(b==1||b==61) Guai(3,15),Guai(2,17),Guai(2,19);
        if(b==31||b==91) Guai(2,21),Guai(2,23),Guai(3,25);
        if(b>=120&&b<=220&&b%10==0) Guai(2,b/10+3);
        if(b>=240&&b<=340&&b%10==0) Guai(2,49-b/10);
        if(b>=360&&b<=460&&b%20==0) Guai(2,b/10-21),Guai(2,61-b/10);
        if(b>=480&&b<=580&&b%20==0) Guai(3,b/10-33),Guai(3,73-b/10);
        if(b>=600&&b<750&&b%30==0)
        {
          for(int i=0; i<5; i++) Guai(3,i*3+10);
        }
        if(b>=750&&b<830&&b%10==0) if(b<=200&&b%40==1) Guai(2,X);
        if(b>=830&&b<910&&b%20==0) Guai(2,X);
        if(b>=910&&b<980&&b%10==0) Guai(2,X);
        if(b>=1000&&b<=1300) MesGuai(rand()%2+2,40-b/50);
      }
      if(a==4)
      {
        if(b==1) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.65);
        if(b==41) CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);
        if(b==81) CpGuai(4,5,20,-0.4,0.35),CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,30,20,0.25,0.4),CpGuai(4,21,29,0,0.65);
        if(b==121) CpGuai(4,5,20,-0.2,0.35),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,30,20,0.4,0.4),CpGuai(4,18,29,0,0.65);
        if(b==161) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.6),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);
        if(b>=200&&b<=500&&b%40==1)
        {
          float r=0,rr;
          for(int i=1; i<=5; i++)
          {
    X5:
            rr=0.7+(rand()%5)/10.0;
            if(rr==r)goto X5;
            r=rr;
            CpGuai(4,i*3+7,29,0,0.5+(rand()%50)/80.0);
          }
        }
        if(b>540&&b<=565&&b%5==1) CpGuai(4,5,8,-2,0.2);
        if(b>590&&b<=615&&b%5==1) CpGuai(4,30,8,1.5,0.2);
        if(b>640&&b<=665&&b%5==1) CpGuai(4,5,8,-1.5,0.3);
        if(b>690&&b<=715&&b%5==1) CpGuai(4,30,8,2,0.3);
        if(b>=750&&b<=950&&b%20==1)
        {
          float r=0,rr;
          for(int i=1; i<=3; i++)
          {
    X6:
            rr=0.7+(rand()%5)/10.0;
            if(rr==r)goto X6;
            r=rr;
            CpGuai(4,i*5+7+(rand()%3),29,0,0.5+(rand()%50)/200.0);
          }
        }
        if(b>=1000&&b<=1300) MesGuai(4,5);
      }
    }
    void RandGood()
    {
      if(Biao>0)
      {
        Biao--;
        Guai(-1,0);
      }
      if(Gd[1]==0)
      {
        Gd[1]=rand()%1000+1;
        if(Win==7)Gd[1]=10086;
        Gd[3]=rand()%16+8;
      }
      else if(Gd[1]<=5)
      {
        Guai(-2-Gd[1],Gd[3]);
        memset(Gd,0,sizeof(Gd));
      }
      else if(Gd[1]>=20&&Gd[1]<27)
      {
        Guai(-8,Gd[3]);
        memset(Gd,0,sizeof(Gd));
      }
      else if(Gd[1]>=30&&Gd[1]<37)
      {
        Guai(-9,Gd[3]);
        memset(Gd,0,sizeof(Gd));
      }
      else if(Gd[1]>=40&&Gd[1]<70)
      {
        Gd[2]++;
        if(Gd[2]%2==1)Guai(-10,Gd[3]);
        if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));
      }
      else if(Gd[1]>=70&&Gd[1]<100)
      {
        Gd[2]++;
        if(Gd[2]%2==1)Guai(-11,Gd[3]);
        if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));
      }
      else if(Boss!=0&&Gd[1]>=450&&Gd[1]<=500)
      {
        Guai(-2,Gd[3]);
        memset(Gd,0,sizeof(Gd));
      }
      else Gd[1]=0;
      for(int i=0; i<20; i++)
      {
        if(I[i][0]==-1) continue;
        Setpos(I[i][0],I[i][1]);
        Color(0);
        if(I[i][0]==20) cout<<"===";
        else cout<<"   ";
        I[i][1]++;
        if(I[i][0]>=28||I[i][0]<=0||I[i][1]>=29) I[i][0]=I[i][1]=-1;
        else Color(1),Setpos(I[i][0],I[i][1]),cout<<"■";
        Color(0);
      }
    }
    void Panboss(int bx,int by)
    {
      float Nox[4],Noy[4];
      Nox[0]=X,Noy[0]=Y;
      if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
      else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
      else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
      else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
      for(int i=0; i<3; i++)
      {
        if((Boss==1||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo1[4]==0) Blo-=20,Bgo1[4]=1,Killb=20,Kill=1;
        if((Boss==2||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo2[8]==0) Blo-=20,Bgo2[8]=1,Killb=20,Kill=1;
      }
    }
    void Boss1()
    {
      for(int j=0; j<20; j++)if(abs(Bx1-I[j][0])<2&&By1-I[j][1]<=2)
        {
          Setpos(I[j][0],I[j][1]);
          if(I[j][0]==20) cout<<"===";
          else cout<<"   ";
          I[j][0]=I[j][1]=-1;
          Bblo-=8+Lv*2;
          Exp+=2;
        }
      if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0;
      for(int i=1; i<=3+(Bbl-Bbr)/5; i++)if(Bbr<Bbl)
        {
          Setpos(Bway[Bbr][0],Bway[Bbr][1]);
          if(Bway[Bbr][0]==20) cout<<"==";
          else cout<<"  ";
          Bbr++;
        }
      if(Bwhat1==5)
      {
        int bx,by;
        Color(5);
        for(int i=0; i<10; i++)
        {
          bx=Bx1-i*Bvx1/10.0;
          by=By1-i*Bvy1/10.0;
          Setpos(bx,by),cout<<"█";
          Bbl++;
          Bway[Bbl][0]=bx;
          Bway[Bbl][1]=by;
        }
        Color(0);
      }
      Bx1-=Bvx1;
      By1-=Bvy1;
      if(Bwhat1==0)
      {
    X2:
        Bwhat1=rand()%7;
        if(Bwhat1==2||Bwhat1==3)
        {
          if(By1<=10||By1>25) goto X2;
        }
        if(Bwhat1==4)
        {
          if(By1<=15||Bx1<20) goto X2;
          Bgo1[2]=Bx1;
          Bgo1[3]=By1-1;
        }
        if(Bwhat1==5)
        {
    X0:
          Bgo1[3]=rand()%4+1;
          Bvx1=(rand()%101)/20.0;
          Bvy1=(rand()%101)/20.0;
          if(Bgo1[3]<=2) Bvx1*=-1;
          if(Bgo1[3]%2==1) Bvy1*=-1;
          if(abs(Bvx1)+abs(Bvy1)<=3||Out1)goto X0;
        }
        if(Bwhat1==6)
        {
          if(By1<=17||By1>25) goto X2;
        }
      }
      if(Bwhat1==1)
      {
        Bgo1[1]++,Bgo1[2]++;
        int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);
        if(Out1) R=0;
        if(R==0)
        {
          int vx=Bvx1,vy=Bvy1;
          Bgo1[1]=0;
          Bvx1=(rand()%101-20)/50.0;
          Bvy1=(rand()%101-20)/50.0;
          if(Bgo1[3]<=2) Bvx1*=-1;
          if(Bgo1[3]%2==1) Bvy1*=-1;
          if(Out1) r=0;
        }
        if(r==0) Chang1
        }
      if(Bwhat1==2)
      {
        Bgo1[1]++;
        if(Bgo1[1]>6)
        {
          Bvy1=-0.3;
          br++;
          B[br].x=Bx1,B[br].y=By1-1;
          B[br].what=6;
    X3:
          B[br].vx=(rand()%21-10)/40.0;
          B[br].vy=(rand()%25)/30.0;
          if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X3;
          int rx=rand()%50;
          if(rx==0) B[br].vx=0;
          B[br].life=1;
        }
        if(Bgo1[1]>8) Chang1
        }
      if(Bwhat1==3)
      {
        Bgo1[1]++;
        if(Bgo1[1]>6&&Bgo1[1]%3==0)
        {
          Bvy1=-0.3;
          br++;
          B[br].x=Bx1,B[br].y=By1-1;
          B[br].what=8;
          B[br].life=1;
        }
        if(Bgo1[1]>15) Chang1
        }
      if(Bwhat1==4)
      {
        Bgo1[1]++;
        if(Bgo1[1]<=8)
        {
          Setpos(Bgo1[2],Bgo1[3]);
          if(Bgo1[1]==1)cout<<" ";
          else if(Bgo1[1]>1&&Bgo1[2]==20) cout<<"==";
          else cout<<"  ";
          Bgo1[2]--;
          Setpos(Bgo1[2],Bgo1[3]);
          int r=rand()%4;
          if(r%2==0) Color(6);
          else Color(9);
          if(r<2) cout<<") ";
          else cout<<"】";
          Color(0);
        }
        if(Bgo1[1]==6) Bgo1[5]=X,Bgo1[6]=Y;
        if(Bgo1[1]==11)
        {
          Map(0,(bool)Kill);
          Setpos(Bgo1[5],Bgo1[6]+1),cout<<"  ";
          Setpos(Bgo1[5],Bgo1[6]-1),cout<<"  ";
          Setpos(Bgo1[5]+1,Bgo1[6]),cout<<"  ";
          Setpos(Bgo1[5]-1,Bgo1[6]),cout<<"  ";
          int bx,by,bvx=Bgo1[2]-Bgo1[5],bvy=Bgo1[3]-Bgo1[6];
          Color(6);
          int i=0;
          while(1)
          {
            bx=Bgo1[2]-i*bvx/30.0;
            by=Bgo1[3]-i*bvy/30.0;
            if(bx<=5||bx>=30||by<0||by>=29) break;
            Panboss(bx,by);
            Setpos(bx,by),cout<<"█";
            Bbl++;
            Bway[Bbl][0]=bx;
            Bway[Bbl][1]=by;
            i++;
          }
          Color(0);
          Map(-1,0);
          Chang1
        }
      }
      if(Bwhat1==5)
      {
        Bgo1[1]++,Bgo1[2]++;
        int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);
        if(Out1) R=0;
        if(R==0)
        {
          int vx=Bvx1,vy=Bvy1;
          Bgo1[1]=0;
    X1:
          Bvx1=(rand()%101-20)/20.0;
          Bvy1=(rand()%101-20)/20.0;
          if(Bgo1[3]<=2) Bvx1*=-1;
          if(Bgo1[3]%2==1) Bvy1*=-1;
          if(abs(Bvx1)+abs(Bvy1)<=3||abs(Bvx1-vx)<=1||abs(Bvy1-vy)<=1)goto X1;
          if(Out1) r=0;
        }
        if(r==0) Chang1
        }
      if(Bwhat1==6)
      {
        Bgo1[1]++;
        if(Bgo1[1]>6&&Bgo1[1]%10==0)
        {
          By1-=1;
          br++;
          B[br].x=Bx1,B[br].y=By1-1;
          B[br].what=9;
    X30:
          B[br].vy=1;
          B[br].life=1;
        }
        if(Bgo1[1]>31) Chang1
        }
    }
    void Boss2()
    {
      for(int j=0; j<20; j++)if(abs(Bx2-I[j][0])<2&&By2-I[j][1]<=2)
        {
          Setpos(I[j][0],I[j][1]);
          if(I[j][0]==20) cout<<"===";
          else cout<<"   ";
          I[j][0]=I[j][1]=-1;
          Bblo-=8+Lv*2;
          Exp+=2;
        }
      if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0;
      for(int i=1; i<=3+(Bbl-Bbr)/5; i++)if(Bbr<Bbl)
        {
          Setpos(Bway[Bbr][0],Bway[Bbr][1]);
          if(Bway[Bbr][0]==20) cout<<"==";
          else cout<<"  ";
          Bbr++;
        }
      Bx2-=Bvx2;
      By2-=Bvy2;
      if(Bwhat2==0)
      {
    X21:
        Bwhat2=rand()%7;
        if(Bwhat2==2)
        {
    X31:
          for(int i=1; i<=3; i++)
          {
            Bgo2[i*2+1]=rand()%28+1,Bgo2[i*2]=rand()%25+5;
            if((abs(Bgo2[i*2]-Bx2)<=2&&abs(Bgo2[i*2+1]-By2)<=2)||(abs(Bgo2[i*2]-X)<=2&&abs(Bgo2[i*2+1]-Y)<=2))goto X31;
          }
          if(Bgo2[2]==Bgo2[4]||Bgo2[2]==Bgo2[6]||Bgo2[6]==Bgo2[4]||Bgo2[5]==Bgo2[3]||Bgo2[3]==Bgo2[7]||Bgo2[5]==Bgo2[7]) goto X31;
        }
        if(Bwhat2==3)
        {
          Bgo2[2]=rand()%2;
        }
        if(Bwhat2==4||Bwhat2==5||Bwhat2==6)
        {
          Bvy2=-1.5;
          Bvx2=-0.5;
        }
      }
      if(Bwhat2==1)
      {
        Bgo2[1]++,Bgo2[2]++;
        int R=rand()%(5-Bgo2[1]),r=rand()%(30-Bgo2[2]);
        if(Out2) R=0;
        if(R==0)
        {
          int vx=Bvx2,vy=Bvy2;
          Bgo2[1]=0;
          Bvx2=(rand()%101-20)/50.0;
          Bvy2=(rand()%101-20)/50.0;
          if(Bgo2[3]<=2) Bvx2*=-1;
          if(Bgo2[3]%2==1) Bvy2*=-1;
          if(Out2) r=0;
        }
        if(r==0) Chang2
        }
      if(Bwhat2==2)
      {
        Bgo2[1]++;
        float bx,by,bvx,bvy;
        if(Bgo2[1]<21)
        {
          for(int i=1; i<=3; i++)
          {
            bvx=Bgo2[i*2]-Bx2,bvy=Bgo2[i*2+1]-By2;
            if(Bgo2[1]<=10)
            {
              Setpos(Bx2+(Bgo2[1]-1)*bvx/10.0,By2+(Bgo2[1]-1)*bvy/10.0);
              if(abs(Bx2+(Bgo2[1]-1)*bvx/10.0-20)<0.5)cout<<"==";
              else cout<<"  ";
              bx=Bx2+Bgo2[1]*bvx/10.0;
              by=By2+Bgo2[1]*bvy/10.0;
              Setpos(bx,by);
            }
            else Setpos(Bgo2[i*2],Bgo2[i*2+1]);
            int r=rand()%4;
            if(r%2==0) Color(3);
            else Color(10);
            if(r<=1) cout<<"×";
            else cout<<"+";
            Color(0);
          }
        }
        if(Bgo2[1]==21)
        {
          Map(0,(bool)Kill);
          Color(3);
          int j=0;
          for(int j=0; j<=30; j++)for(int i=1; i<=3; i++)for(int k=1; k<=4; k++)
              {
                if(k==1) bvx=j,bvy=0;
                if(k==2) bvx=-j,bvy=0;
                if(k==3) bvx=0,bvy=j;
                if(k==4) bvx=0,bvy=-j;
                bx=Bgo2[i*2]+bvx,by=Bgo2[i*2+1]+bvy;
                if(bx<=5||bx>=30||by<0||by>=30)
                {
                  continue;
                }
                Panboss(bx,by);
                Setpos(bx,by),cout<<"█";
                Bbl++;
                Bway[Bbl][0]=bx;
                Bway[Bbl][1]=by;
              }
          Color(0);
          Map(-1,0);
          Chang2
        }
      }
      if(Bwhat2==3)
      {
        Bgo2[1]++;
        if(Bgo2[1]<=18)
        {
          if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"  ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"  ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";
          if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<"    ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<"    ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";
          if(Bgo2[1]%4==0)Bgo2[3]=!Bgo2[3];
          if(Bgo2[1]%6<3)Color(3);
          else Color(5);
          if(Bgo2[3]==0) Setpos(X-3,Y),cout<<"▼",Setpos(X+3,Y),cout<<"▲",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);
          if(Bgo2[3]==1) Setpos(X,Y-3),cout<<" ",Setpos(X,Y+3),cout<<" ",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);
          Color(0);
        }
        if(Bgo2[1]==18)
        {
          if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"  ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"  ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";
          if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<"    ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<"    ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";
        }
        if(Bgo2[1]>18&&Bgo2[1]<=25)
        {
          Bgo2[3]=Bgo2[2];
          if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"  ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"  ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";
          if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<"    ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<"    ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";
          if(Bgo2[1]%4<2)Color(3);
          else Color(5);
          if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"▼",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"▲";
          if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+3),cout<<" ";
          Color(0);
        }
        if(Bgo2[1]==25)
        {
          if(Bgo2[2]==0)
          {
            Color(3);
            for(int i=4; i<=29; i++)
            {
              Setpos(i,Bgo2[5]),cout<<"█";
              Bbl++;
              Panboss(i,Bgo2[5]);
              Bway[Bbl][0]=i;
              Bway[Bbl][1]=Bgo2[5];
            }
          }
          if(Bgo2[2]==1)
          {
            Color(3);
            for(int i=0; i<=28; i++)
            {
              Setpos(Bgo2[4],i),cout<<"█";
              Bbl++;
              Panboss(Bgo2[4],i);
              Bway[Bbl][0]=Bgo2[4];
              Bway[Bbl][1]=i;
            }
          }
          Chang2
        }
      }
      if(Bwhat2==4||Bwhat2==5||Bwhat2==6)
      {
        Bgo2[1]++;
        if(By2>27)Bvy2=0;
        if(Bx2>23)Bvx2=0;
        if(Bgo2[1]>13&&Bgo2[1]%3==0)
        {
          float t=By2-Y,g=0.35;
          if(Boss==6) t/=2.0;
          CpGuai(Bwhat2+2,Bx2,By2,(Bx2-X)/t*1.0+(t-1)*g/2.0,1);
        }
        if(Bgo2[1]>20) Chang2
        }
    }
    void Boss3()
    {
    #define Bean br++;B[br].what=13;B[br].x=Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;
      for(int j=0; j<20; j++)if(abs(Bx3-I[j][0])<2&&By3-I[j][1]<=2)
        {
          Setpos(I[j][0],I[j][1]);
          if(I[j][0]==20) cout<<"===";
          else cout<<"   ";
          I[j][0]=I[j][1]=-1;
          Bblo-=8+Lv*2;
          Exp+=2;
        }
      Bx3-=Bvx3;
      By3-=Bvy3;
      if(Bwhat3<=8)
      {
        if(Bx3>X&&Bvx3<1.5) Bvx3+=0.3;
        if(Bx3<X&&Bvx3>-1.5) Bvx3-=0.3;
      }
      if(Bwhat3==0)
      {
    X22:
        Bwhat3=rand()%12;
        if(Bwhat3==11&&abs(Bx3-20)<=1)goto X22;
        if(Bwhat3==11)Bgo3[2]=rand()%5;
      }
      if(Bwhat3==1)
      {
        Bgo3[1]++;
        if(Bgo3[1]==6)
        {
          br++;
          B[br].what=13;
          B[br].x=(int)Bx3-1,B[br].y=By3-1;
          B[br].vy=1;
          B[br].vx=1;
          B[br].How=(int)Bx3-4;
          B[br].life=1;
          br++;
          B[br].what=13;
          B[br].x=(int)Bx3-1,B[br].y=By3-1;
          B[br].vy=1;
          B[br].vx=-1;
          B[br].How=(int)Bx3+2;
          B[br].life=1;
          br++;
          B[br].what=13;
          B[br].x=(int)Bx3-1,B[br].y=By3-1;
          B[br].vy=1;
          B[br].life=1;
          Chang3
        }
      }
      if(Bwhat3>=2&&Bwhat3<=6)
      {
        Bgo3[1]++;
        if(Bgo3[1]==6)
        {
          br++;
          B[br].x=(int)Bx3-1,B[br].y=By3-1;
          B[br].what=11+Bwhat3;
          B[br].vy=0.5+(rand()%100)/80.0;
          if(Bwhat3==5)B[br].vy=B[br].vy*3/4.0;
          B[br].life=1;
          Chang3
        }
      }
      if(Bwhat3==7)
      {
        Bgo3[1]++;
        if(Bgo3[1]==6)
        {
          br++;
          B[br].what=14;
          B[br].x=(int)Bx3-1,B[br].y=By3-1;
          B[br].vy=1;
          B[br].vx=1;
          B[br].How=(int)Bx3-4;
          B[br].life=1;
          br++;
          B[br].what=14;
          B[br].x=(int)Bx3-1,B[br].y=By3-1;
          B[br].vy=1;
          B[br].vx=-1;
          B[br].How=(int)Bx3+2;
          B[br].life=1;
          br++;
          B[br].what=14;
          B[br].x=(int)Bx3-1,B[br].y=By3-1;
          B[br].vy=1;
          B[br].life=1;
          Chang3
        }
      }
      if(Bwhat3==8)
      {
        Bgo3[1]++;
        if(Bgo3[1]==6)
        {
          br++;
          B[br].what=15;
          B[br].x=(int)Bx3-1,B[br].y=By3-1;
          B[br].vy=1;
          B[br].vx=1;
          B[br].How=(int)Bx3-4;
          B[br].life=1;
          br++;
          B[br].what=15;
          B[br].x=(int)Bx3-1,B[br].y=By3-1;
          B[br].vy=1;
          B[br].vx=-1;
          B[br].How=(int)Bx3+2;
          B[br].life=1;
          br++;
          B[br].what=15;
          B[br].x=(int)Bx3-1,B[br].y=By3-1;
          B[br].vy=1;
          B[br].life=1;
          Chang3
        }
      }
      if(Bwhat3==9)
      {
        Bvx3=0;
        Bgo3[1]++;
        if(Bgo3[1]==6||Bgo3[1]==8)
        {
          Bean
        }
        if(Bgo3[1]>=8)Chang3
        }
      if(Bwhat3==10)
      {
        Bvx3=0;
        Bgo3[1]++;
        if(Bgo3[1]==6||Bgo3[1]==8||Bgo3[1]==10||Bgo3[1]==12)
        {
          Bean
        }
        if(Bgo3[1]>=12)Chang3
        }
      if(Bwhat3==11)
      {
        Bvx3=0;
        Bgo3[1]++;
        if(Bgo3[1]>=8)for(int i=1; i<=4; i++)
          {
            br++;
            B[br].what=80+100*Bgo3[2]+Bgo3[1]*4+i;
            B[br].x=Bx3-1,B[br].y=By3-1+i;
            B[br].vy=4;
            B[br].life=1;
            br++;
            B[br].what=99;
            B[br].x=Bx3,B[br].y=By3-1+i;
            B[br].vy=4;
            B[br].life=1;
            br++;
            B[br].what=99;
            B[br].x=Bx3-2,B[br].y=By3-1+i;
            B[br].vy=4;
            B[br].life=1;
          }
        if(Bgo3[1]>=20)
        {
          for(int i=1; i<=4; i++)
          {
            br++;
            B[br].what=98;
            B[br].x=Bx3-1,B[br].y=By3-1+i;
            B[br].vy=4;
            B[br].life=1;
            br++;
            B[br].what=98;
            B[br].x=Bx3,B[br].y=By3-1+i;
            B[br].vy=4;
            B[br].life=1;
            br++;
            B[br].what=98;
            B[br].x=Bx3-2,B[br].y=By3-1+i;
            B[br].vy=4;
            B[br].life=1;
          }
          Chang3
        }
      }
    }
    void Ball(int ball)
    {
      if(ball==1)
      {
        if(Fir<3&&T%8==0) Fir++;
        if(Fir>0)
        {
          br++;
          B[br].what=-13;
          B[br].x=X;
          B[br].y=Y+rand()%3-1;
          B[br].life=1;
          if(Dis<=30) B[br].a=Disb,B[Disb].a=1,Fir--;
          else if(Boss!=0) B[br].a=13880086,Fir--;
          else if(Dis!=13880087) B[br].a=Disb,B[Disb].a=1,Fir--;
          else if(Dis1!=13880087) B[br].a=Disb1,B[Disb1].a=1,Fir--;
          else B[br].life=0;
          Dis=Dis1=13880087;
        }
      }
      if(ball==2)
      {
        if(T%4==0)ib=(ib+1)%20,I[ib][1]=Y-2;
        if(T%16==0)I[ib][0]=X;
        if(T%16==4)I[ib][0]=X-1;
        if(T%16==8)I[ib][0]=X+1;
        if(T%16==12)I[ib][0]=X-2;
        if(T%12==9)I[ib][0]=X+2;
        if(Water==1)
        {
          for(int i=X-6; i<=X+6; i++)ib=(ib+1)%20,I[ib][0]=i,I[ib][1]=Y-2-0.5*abs(i-X);
        }
      }
      if(ball==3)
      {
        if(Wind>5)
        {
          if(Y<Ding-1)Vy=5;
          else Vy=0;
          if(Up>=1) Vx=-5;
          if(Down==2) Vx=5;
        }
        if(Wind<5)
        {
          if(Y>Ding-1)Vy=-5;
          else Vy=0;
          if(Up>=1) Vx=-5;
          if(Down==2) Vx=5;
        }
        if(Wind==5)
        {
          if(Boss==2) Ding=12.25;
          else Ding=6.25;
          if(Boss!=0) Bblo-=16+Lv*4;
          if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 3F");
          Sleep(20);
          system("color 6F");
          Sleep(10);
          system("color 0F");
          system("cls");
          for(int i=bl; i<=br; i++)if(B[i].what>0)B[i].life=0;
          Setpos(20,0);
          for(int i=1; i<=60; i++) printf("=");
        }
      }
      if(ball==4)
      {
        if(Thun==1)
        {
          if(Boss!=0) Bblo-=16+Lv*4;
          if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 9F");
          Sleep(20);
          system("color 6F");
          Sleep(10);
          system("color 0F");
          system("cls");
          for(int i=bl; i<=br; i++)if(B[i].what>0)B[i].life=0;
          Setpos(20,0);
          for(int i=1; i<=60; i++) printf("=");
        }
      }
      if(ball==5)
      {
        system("cls");
        Color(5);
        Setpos(10,10);
        cout<<"新天赋!";
    Y:
        int rr=rand()%4+2;
        Setpos(12,10);
        if(rr==Ren) goto Y;
        if(rr==2)cout<<"瞬跳";
        if(rr==3)cout<<"空之舞";
        if(rr==4)cout<<"三段跳";
        if(rr==5)cout<<"反重力跳跃";
        Setpos(14,10);
        cout<<"当前天赋:";
        if(Ren==1)cout<<"小无敌";
        if(Ren==2)cout<<"瞬跳";
        if(Ren==3)cout<<"空之舞";
        if(Ren==4)cout<<"三段跳";
        if(Ren==5)cout<<"反重力跳跃";
        Setpos(16,10);
        cout<<"换否?(y/n)";
    G:
        char g=_getch();
        if(g=='y')Ren=rr;
        else if(g!='n')goto G;
        system("cls");
        Setpos(20,0);
        Color(0);
        for(int i=1; i<=60; i++) printf("=");
      }
      if(ball==6)
      {
        Color(4);
        for(float i=1; i<=Bblo; i+=Bblomax/20.0)cout<<"▄";
        Color(0);
        cout<<' '<<Bblo<<"                              ";
        Color(0);
      }
      if(ball==7)
      {
        Color(1);
        if(Win==7&&T%6<3)Color(3);
        for(float i=1; i<=Blo; i+=Blomax/20.0)cout<<"▄";
        Color(0);
        if(Win==7&&T%6<3)Color(3);
        printf(" %0.1f                              ",Blo);
      }
    }
    int main()
    {
      system("mode con cols=60 lines=37");
      CONSOLE_CURSOR_INFO cursor_info= {1,0};
      SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);
      srand((unsigned)time(NULL));
      Win=0;
      Ren=1;
      Lv=1;
      Blo=Blomax=100;
      Expmax=300;
      Hui=15;
      X=18,Y=6;
    ReStart:
      system("cls");
      memset(B,0,sizeof(B));
      memset(I,-1,sizeof(I));
      T=0;
      bl=0;
      br=-1;
      Upt=0;
    Start:
      Blo=Blomax * 100;
      Ding=6.25;
      memset(Bgo1,0,sizeof(Bgo1));
      memset(Bgo2,0,sizeof(Bgo2));
      memset(Bgo3,0,sizeof(Bgo3));
      if(Win%2==0) T=0;
      if(Win%2==0&&D==0)
      {
        if(Win>0)Ball(5);
        Boss=0;
    lL:
        L=rand()%4+1;
        for(int i=0; i<=Win/2-1; i++)if(L==Ll[i]) goto lL;
        Ll[Win/2]=L;
      }
      if(Win%2==1&&D==0)
      {
        if(Win==7)Boss=6,T=0,Blomax+=100;
        else
        {
    bl:
          Boss=rand()%3+1;
          for(int i=0; i<=3; i++)if(Boss==Bl[i]) goto bl;
        }
        Bl[Win/2]=Boss;
        Bwhat1=Bwhat2=Bwhat3=0,Bx1=10,By1=20,Bx2=15,By2=20,Bx3=21,By3=20;
        system("color 4C");
        Sleep(20);
        system("color 0F");
        Map(0,1);
        Sleep(1000);
      }
      if(Win%2==1)
      {
        Bblomax=500+(Win/2)*500;
        Bblo=Bblomax;
        if(Boss==2) Ding=12.25;
      }
      while(1)
      {
        T++;
        if(Wind==0)
        {
          if(GetAsyncKeyState(VK_LEFT)&0x8000) Vy=-(10-abs(Ding-Y)*1.5)/20.0;
          if(GetAsyncKeyState(VK_RIGHT)&0x8000) Vy=(10-abs(Ding-Y)*1.5)/20.0;
        }
        if(GetAsyncKeyState(VK_UP)&0x8000&&u1==0)
        {
          u1++;
          if(Down==1)
          {
            Down=0;
            Up=0;
            if(Ren==2)Map(-1,0),Vx=0,X=18,Li=5;
            else Vx=7,Vy=0.3;
          }
          else if(Up==0&&Wind==0)
          {
            Down=0;
            Up=1;
            if(Ren==2)Map(-1,0),Vx=1,X=10,Map(0,3),Li=5;
            else Vx=2,Vy=0.1;
          }
          else if(Up==1&&Wind==0)
          {
            Down=0;
            Up=2;
            if(Ren==2)Map(-1,0),Vx=1,X-=6,Map(0,3),Li=5;
            else Vx=1.5,Vy=0.1;
          }
          else if(Ren==3&&Up==2&&Wind==0)
          {
            Down=0;
            Up=3;
            Vx=1;
            Vy=0.5;
            Upt=30;
          }
          else if(Ren==4&&Up==2&&Wind==0)
          {
            Down=0;
            Up=3;
            Vx=1.8;
            Vy=0.1;
          }
        }
        if(GetAsyncKeyState(VK_DOWN)&0x8000&&u2==0)
        {
          u2++;
          if(Down==1&&Ren==5)
          {
            Down=2;
            Up=0;
            Vx=-1.7;
          }
          else
          {
            Down=1;
            Up=0;
            if(Ren==2)Map(-1,0),Vx=0,X=22,Map(0,3),Li=5;
            else
            {
              if(Upt!=0) Map(-1,0),Upt=0;
              Vx=-7;
            }
          }
        }
        if((GetAsyncKeyState(VK_UP)&0x8000) ?0:1) u1=0;
        if((GetAsyncKeyState(VK_DOWN)&0x8000) ?0:1) u2=0;
        if(kbhit())
        {
          char g=_getch();
          if(g==' ') Sleep(100),Setpos(4,1),Sy++,system("pause");
        }
        if(Sy==1) Setpos(4,1),printf("                           "),Sy--;
        if(Drug==0) Blo=fmin((float)Blomax,Blo+Hui/100.0);
        else if(T%10==0)Blo--;
        if(T%20==0)
        {
          if(Kill!=0) Kill=0;
          if(Lvl!=0) Lvl=0;
        }
        if(Killb>0) Killb--;
        if(Li>0) Li--;
        if(Ice>0) Ice--;
        if(Drug>0) Drug--;
        if(Magne>0) Magne--;
        if(Fire>0) Ball(1),Fire--;
        if(Water>0) Ball(2),Water--;
        if(Wind>0) Ball(3),Wind--;
        if(Thun>0) Ball(4),Thun--;
        if(Boss==0) NorGuai(L,T%1500);
        RandGood();
        if(T%20==1)Exp++;
        if(T%50==1)
        {
          Exp++;
          system("cls");
          Setpos(20,0);
          Color(0);
          for(int i=1; i<=60; i++) printf("=");
          if(Win==0&&T<300)
          {
            Setpos(4,6);
            cout<<"↑/↓ 跳跃/下翻,←→ 些微移动(松手即返回)";
            Setpos(8,6);
            cout<<"球可以开启特殊效果,经验积满(300)可提升级别。";
            Setpos(8,6);
            cout<<"打败 7 波即胜利,打败 BOSS 有新天赋。";
            Setpos(10,15);
            cout<<"空格可以暂停。";
          }
        }
        Map(-1,0);
        if(Boss==1) Boss1();
        if(Boss==2) Boss2();
        if(Boss==3) Boss3();
        if(Boss==6) Boss1(),Boss2(),Boss3();
        Move();
        Map(0,(bool)Kill);
        Color(0);
        Setpos(1,1);
        Blo=fmin(Blo,(float)Blomax);
        if(Boss==0)cout<<"血量: "<<(int)Blo<<"  ";
        Color(0);
        Setpos(1,9),cout<<"死亡次数: "<<D<<"  ";
        Setpos(2,1);
        Exp=min(Exp,Expmax);
        if(Exp>=Expmax)Exp=0,Lv++,Lvl++,Hui++,Blomax+=5;
        if(Lvl>0)Color(5);
        cout<<"级别: "<<Lv;
        Color(0);
        Setpos(2,9);
        cout<<"经验: "<<Exp<<"  ";
        if(Boss>0) Setpos(3,1),cout<<"血量     : ",Ball(7);
        if(Boss>0&&Boss!=6) Setpos(4,1),cout<<"怪物血量: ",Ball(6);
        if(Boss==6) Setpos(1,9),printf("时间: %0.1f s  ",T/15.0);
        if(Win==0) Sleep(55);
        if(Win==1) Sleep(50);
        if(Win==2) Sleep(35);
        if(Win==3) Sleep(40);
        if(Win==4) Sleep(25);
        if(Win==5) Sleep(30);
        if(Win==6) Sleep(20);
        if(Win>=7) Sleep(17);
        if(Boss==3&&Bblo<=0)
        {
          for(int i=1; i<=4; i++)
          {
            br++;
            B[br].what=98;
            B[br].x=Bx3-1,B[br].y=By3-1+i;
            B[br].vy=4;
            B[br].life=1;
            br++;
            B[br].what=98;
            B[br].x=Bx3,B[br].y=By3-1+i;
            B[br].vy=4;
            B[br].life=1;
            br++;
            B[br].what=98;
            B[br].x=Bx3-2,B[br].y=By3-1+i;
            B[br].vy=4;
            B[br].life=1;
          }
        }
        if((Win%2==0&&T>=1400)||(Win%2==1&&Bblo<=0)||(Win==7&&T>=450)||Blo<=0)
        {
          Map(-1,0);
          break;
        }
      }
    
    //  if(Blo<=0)
    //  {
    //    Sleep(1000);
    //    D++;
    //    system("color 7F");
    //    Setpos(15,11);
    //    Color(4);
    //    cout<<"GAME OVER...";
    //    Sleep(2000);
    //    goto ReStart;
    //  }
    
      //else
       if(Win==6)
      {
        system("color 7F");
        Setpos(15,11);
        Color(4);
        cout<<"坚持30秒 !";
        Sleep(2000);
        Setpos(30,0);
        Win++;
        D=0;
      }
      else if(Win==7)
      {
        Sleep(1000);
        system("color 6E");
        Setpos(15,11);
        Color(5);
        cout<<"YOU WIN !";
        Sleep(2000);
        Setpos(30,0);
        return 0;
      }
      else Sleep(1000),Win++,D=0;
      goto Start;
    }
    

    游戏趋向调查问卷

    sandspiel

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